{"id":13926,"date":"2026-06-01T13:58:19","date_gmt":"2026-06-01T11:58:19","guid":{"rendered":"https:\/\/www.eldorado.gg\/blog\/?p=13926"},"modified":"2026-06-02T10:31:37","modified_gmt":"2026-06-02T08:31:37","slug":"alex-hutchinson-exclusive-i-would-love-to-take-assassins-creed-to-india","status":"publish","type":"post","link":"https:\/\/www.eldorado.gg\/blog\/alex-hutchinson-exclusive-i-would-love-to-take-assassins-creed-to-india\/","title":{"rendered":"Alex Hutchinson Exclusive: I Would Love to Take Assassin&#8217;s Creed to India"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-13928\" src=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/06\/Alex-Hutchinson-interview.webp\" alt=\"Alex Hutchinson interview\" width=\"1500\" height=\"986\" srcset=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/06\/Alex-Hutchinson-interview.webp 1500w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/06\/Alex-Hutchinson-interview-300x197.webp 300w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/06\/Alex-Hutchinson-interview-1024x673.webp 1024w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/06\/Alex-Hutchinson-interview-768x505.webp 768w\" sizes=\"auto, (max-width: 1500px) 100vw, 1500px\" \/><span style=\"font-weight: 400;\">Alex Hutchinson, former Ubisoft creative director on <\/span><strong><span style=\"color: #ffb600;\">Assassin\u2019s Creed 3<\/span><\/strong><span style=\"font-weight: 400;\"> and <\/span><strong><span style=\"color: #ffb600;\">Far Cry 4<\/span><\/strong><span style=\"font-weight: 400;\">, thinks it\u2019s a dangerous time to be a game developer. His latest game with Raccoon Logic, <\/span><a href=\"https:\/\/en.wikipedia.org\/wiki\/Revenge_of_the_Savage_Planet\" target=\"_blank\" rel=\"noopener nofollow noreferrer\">Revenge of the Savage Planet<\/a><i><span style=\"font-weight: 400;\">,<\/span><\/i><span style=\"font-weight: 400;\"> had a good player base but still struggled financially.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cWe&#8217;ve had millions and millions of players, but not the amount of income that we would have had historically with the same numbers that we&#8217;re seeing,\u201d Alex told <\/span>Eldorado.gg<span style=\"font-weight: 400;\"> in an exclusive interview.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cI think the market has moved a little bit closer to the music industry, which is very dangerous, where you can have a song that everyone knows that&#8217;s had a hundred million plays, and it&#8217;s only going to make you $3,000.\u201d<\/span><\/p>\n<h2>Game Pass, discounts, and the problem with modern monetization<\/h2>\n<p><span style=\"font-weight: 400;\">He adds that a lot of the money is going to a small number of companies, especially with the Xbox Game Pass, where <\/span><span style=\"font-weight: 400;\">Revenge of the Savage Planet <\/span><span style=\"font-weight: 400;\">is available. \u201cSo even though the industry is making a lot of money, the developers, just like the musicians, are not necessarily making a lot of money.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Alex agrees with other developers who say new games are competing with players\u2019 backlogs, and that the cost of development is higher, while pressure to lower game prices is also growing.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cWishlists on Steam are bookmarks to wait for something to be 90% off,\u201d he said. \u201cThe days of even 500,000 wishlists translating to 200,000 sales are just gone.\u201d\u00a0<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-13938 aligncenter\" src=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/06\/Alex-Hutchinson.jpg\" alt=\"Alex Hutchinson\" width=\"571\" height=\"355\" srcset=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/06\/Alex-Hutchinson.jpg 571w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/06\/Alex-Hutchinson-300x187.jpg 300w\" sizes=\"auto, (max-width: 571px) 100vw, 571px\" \/><\/p>\n<p style=\"text-align: center;\"><em><span style=\"font-weight: 400;\">Alex Hutchinson<\/span><\/em><\/p>\n<h2>Day-one subscription hurts single-player games<\/h2>\n<p><span style=\"font-weight: 400;\">He also thinks Game Pass is a great service as a whole, but including a single-player, finishable game on any subscription service since day one makes no sense today.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cWe need to give a window to games for them to sell,\u201d he explains. \u201cOtherwise, over time you&#8217;re going to lose more and more developers, or they&#8217;re going to switch to the kind of games where they&#8217;re packed with microtransactions or other ways of monetizing.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">He says that Microsoft removing Call of Duty out of Game Pass day one hints at such struggles even for big companies. \u201cThat tells you is that the amount of money they&#8217;re making just because of the cost of development versus increase in subscribers doesn&#8217;t math,\u201d he said.<\/span><\/p>\n<h2>Xbox needs exclusives to compete with PlayStation<\/h2>\n<p><span style=\"font-weight: 400;\">Alex believes developers and Xbox can work together so that Microsoft can continue recovering its gaming brand while ensuring studios making good games can do so sustainably.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cIf they want great content, they need to pay for great content,\u201d Alex said about Microsoft, emphasizing how some indie studios can make a lot without much investment. \u201cFinding some partner studios to work with for them to give them maybe pay for an exclusive so that you have a reason to prioritize Xbox. I would be shocked if half of the games moving forward are not Xbox exclusives.\u201d<\/span><\/p>\n<h2>Why Xbox\u2019s next console is less important than its games<\/h2>\n<p><span style=\"font-weight: 400;\">While Xbox is already teasing its next console, Project Helix, Alex believes the way the brand recovers its spot in the market is through software, not revolutionizing in hardware.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cThe hardware doesn&#8217;t matter as much as people would like to,\u201d he says, explaining that a console like what the Switch 2 is for Nintendo would already be good. \u201cWhy on earth would I not want just a more powerful Switch? That&#8217;s the right decision. Making something weird that no one supports, like the Wii U, doesn&#8217;t work.\u201d<\/span><\/p>\n<h2>Alex would return to work on Far Cry<\/h2>\n<p><span style=\"font-weight: 400;\">Developing a new <\/span><span style=\"font-weight: 400;\">Far Cry <\/span><span style=\"font-weight: 400;\">is another kind of project that would make Alex go back to the big players in the gaming industry.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cThat was always one that I really enjoyed making,\u201d he said. \u201cBut the tiring part is that they&#8217;re so political and there&#8217;s so many people involved. You know, it&#8217;s like making a Marvel movie. They&#8217;re fun, and they&#8217;re a roller coaster, and they&#8217;re big, but it&#8217;s draining to spend half your time defending or selling a decision instead of just making the game.\u201d<\/span><\/p>\n<h2>What might be going wrong with Far Cry 7<\/h2>\n<p><span style=\"font-weight: 400;\">Unfortunately for Alex and other <\/span><span style=\"font-weight: 400;\">Far Cry<\/span><span style=\"font-weight: 400;\"> fans, recent reports by Insider Gaming indicate that <\/span><span style=\"font-weight: 400;\">Far Cry 7\u2019s<\/span><span style=\"font-weight: 400;\"> development is in trouble and could be delayed. When asked about his analysis of this report, Alex believes Ubisoft is going through internal problems, such as building consensus about what the game should be and not letting it change, rather than waiting for something external to take place.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cThe thing that destroys projects the most in video games is trash,\u201d he explains. You have an idea and either an executive or someone on the team comes back and says, \u2018let&#8217;s change it.\u2019 You spend years trying alternate versions of the same idea, then you realize, at the end of that, you haven&#8217;t gone forward at all. You&#8217;ve just gone around in a circle. And I think that&#8217;s often what paralyzes big developments.\u201d\u00a0<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-13986\" src=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/06\/Far-Cry-7-setting.webp\" alt=\"Far Cry 7 setting\" width=\"1408\" height=\"768\" srcset=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/06\/Far-Cry-7-setting.webp 1408w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/06\/Far-Cry-7-setting-300x164.webp 300w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/06\/Far-Cry-7-setting-1024x559.webp 1024w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/06\/Far-Cry-7-setting-768x419.webp 768w\" sizes=\"auto, (max-width: 1408px) 100vw, 1408px\" \/><\/p>\n<p style=\"text-align: center;\">F<em>ar Cry 7 is rumored to be set in rural, cold, and remote Alaska or New England\u00a0<\/em><\/p>\n<h2>Why big game projects get stuck in development loops<\/h2>\n<p><span style=\"font-weight: 400;\">He adds that studio executives often fail to understand that prototypes and unfinished assets are not part of the final product, which leads to unnecessary change requests.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cYou can get into really dodgy sort of patterns with that,\u201d Alex says. \u201cYou need strong leadership to push through and keep a cohesive, consistent vision, and then you can make something.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">He explained that this is exactly what happened in the development of the canceled Pioneer project at Ubisoft, where the team presented an idea for a small space game while executives wanted it to be bigger, have single player, and include more features.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cAnd then we came back, and they would say, \u2018well, there hasn&#8217;t been a lot of progress.\u2019 And we said, \u2018you just asked us to change it all. So that&#8217;s what we&#8217;ve been doing,\u2019\u201d Alex says. \u201cThey start to look at newer games as problematic, but they need to stick with what got them there and back a few of these new IPs.\u201d<\/span><\/p>\n<h2>Ubisoft\u2019s strength is new worlds and new IPs<\/h2>\n<p><span style=\"font-weight: 400;\">The ability to create and support completely new games, characters, and worlds is exactly what Alex believes is Ubisoft\u2019s strength.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cEA buys IPs, Valve buys IPs. [Ubisoft is] a big company that allowed creatives time and space to try, and they were very supportive when I was there, mostly right up until the end, of new IPs and new things,\u201d Alex said. \u201cThey&#8217;ve actually struggled because of that to iterate as much and get into a yearly cadence with certain games, whereas EA is a business, and it can get games out every year, but it&#8217;s very impatient with new IPs, which is why it&#8217;s often difficult there.\u201d<\/span><\/p>\n<h2>Another Assassin\u2019s Creed wouldn\u2019t be off the table<\/h2>\n<p><span style=\"font-weight: 400;\">Despite the struggles of being an indie developer, Alex is happy and not actively looking to return to the AAA industry, even though he said he\u2019d think about it if Ubisoft invited him to work on a new <\/span>Assassin\u2019s Creed<span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cI would love to do an Assassin&#8217;s Creed set in India during the <a href=\"https:\/\/en.wikipedia.org\/wiki\/British_Raj\" target=\"_blank\" rel=\"noopener nofollow noreferrer\">Raj<\/a>. I think that would be awesome,\u201d he said. \u201cSo if they&#8217;re willing to give that a role, I would. But also, it&#8217;s a different company to when I was there. It&#8217;s not the same group of people.\u201d<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-13939\" src=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/06\/Assassins-Creed-India.webp\" alt=\"Assassin's Creed India\" width=\"1408\" height=\"768\" srcset=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/06\/Assassins-Creed-India.webp 1408w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/06\/Assassins-Creed-India-300x164.webp 300w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/06\/Assassins-Creed-India-1024x559.webp 1024w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/06\/Assassins-Creed-India-768x419.webp 768w\" sizes=\"auto, (max-width: 1408px) 100vw, 1408px\" \/><\/p>\n<p style=\"text-align: center;\"><em>Assassin&#8217;s Creed set in India during the British Raj<\/em><\/p>\n<p><span style=\"font-weight: 400;\">When asked where else he\u2019d take <\/span><span style=\"font-weight: 400;\">AC<\/span><span style=\"font-weight: 400;\"> to, Alex remembers he was misquoted years ago, when he would have said that Japan was a bad setting.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cIt wasn&#8217;t that, it was that it&#8217;s a setting that other games can utilize,\u201d he says, \u201cI mean, there are heaps of games set in Japan. I think the fun thing about Assassin&#8217;s Creed is you can take it anywhere. So no, that&#8217;s the one I was always stewing on. Somewhere in South America, maybe, Mayan or Incan would be fun, as well as Toltec, as well as India.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">He also believes it\u2019s a great franchise with a lot of room for innovation. \u201cAssassin&#8217;s Creed has an assassin at its heart, it has a conspiracy or a mystery at its heart. It&#8217;s an open world exploration game, but you can take it any time period and change the character.\u201d<\/span><\/p>\n<h2>Assassin\u2019s Creed shouldn&#8217;t become a live-service game<\/h2>\n<p><span style=\"font-weight: 400;\">However, one limit Alex wouldn\u2019t go past is ditching the standalone story formula to go for a live service game.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cI&#8217;m not a big fan of games as a service. I think they&#8217;re designed to suck time and money out of people,\u201d he says. It&#8217;s a funny way to think about it, but you could look at Madden or any series as a game as a service. It just ships with a one-time fee every year for Madden or every couple of years for Assassin&#8217;s Creed. So I think it already operates similarly.\u201d<\/span><\/p>\n<h2>Can $100 games become the new normal?<\/h2>\n<p><span style=\"font-weight: 400;\">In a world where consoles and video games are getting more expensive, with rumors saying <\/span><span style=\"font-weight: 400;\">GTA 6<\/span><span style=\"font-weight: 400;\"> could cost as much as $100 for the base game, Alex says he can\u2019t imagine players buying an <\/span><span style=\"font-weight: 400;\">AC<\/span><span style=\"font-weight: 400;\"> game for that price.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cI don&#8217;t think that&#8217;s evidence that people would do that for many games,\u201d he explains. \u201cYou try to get more money out of people as it goes forward. Games were $60 20 years ago, and they would cost $10 million to make. Now, games are $80, and they cost $200 million to make. The cost of development has risen far faster than the cost of purchase, and that&#8217;s even before you wait for discounts. So, you know something has to give. Either we have to find cheaper ways of doing things, people have to accept smaller games, or the price has to go up.\u201d<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-13982\" src=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/06\/GTA-VI.webp\" alt=\"GTA VI\" width=\"1500\" height=\"1000\" srcset=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/06\/GTA-VI.webp 1500w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/06\/GTA-VI-300x200.webp 300w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/06\/GTA-VI-1024x683.webp 1024w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/06\/GTA-VI-768x512.webp 768w\" sizes=\"auto, (max-width: 1500px) 100vw, 1500px\" \/><\/p>\n<h2>The Elder Scrolls games follow a formula, and that\u2019s OK<\/h2>\n<p><span style=\"font-weight: 400;\">Aside from Rockstar, Bethesda is another company players are putting huge expectations on an upcoming game, <\/span><span style=\"font-weight: 400;\">Elder Scrolls 6<\/span><span style=\"font-weight: 400;\">. Alex believes the key for Bethesda devs to succeed is to filter out the noise and focus on what makes the franchise good.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cIt&#8217;s always funny to me when people complain about the formula because that&#8217;s what it is. That&#8217;s why it&#8217;s called Elder Scrolls. Buy another game if you want it to be different,\u201d Alex says.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cBut I think you just need to know what you&#8217;re building with Bethesda. The main stories are always weak, but the side stories are great, and the scale is great, and the sense of exploration is great.\u201d<\/span><\/p>\n<h2>Why GTA VI is more likely to succeed than fail<\/h2>\n<p><span style=\"font-weight: 400;\">GTA VI, on the other hand, probably won\u2019t fail up front, according to him. \u201cIt&#8217;s going to do a billion dollars. They&#8217;re not that worried about it, and it&#8217;s more dangerous to get it wrong by rushing it than it is to spend an extra $100 million.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cNow that a lot of key people have left, I&#8217;d be curious if the story has the same tone,\u201d Alex said about GTA VI. \u201cThat&#8217;s the only way I could see it not having, you know, as big an impact is the tone, and if they don&#8217;t get the tone right. But I don&#8217;t know who has picked up the reins on that. So it could very well be a non-issue.\u201d<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-5446 size-full\" src=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2025\/11\/GTA-6-Leonida-Keys-map-location-e1762526137417.webp\" alt=\"GTA 6 Leonida Keys map location\" width=\"1536\" height=\"470\" srcset=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2025\/11\/GTA-6-Leonida-Keys-map-location-e1762526137417.webp 1536w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2025\/11\/GTA-6-Leonida-Keys-map-location-e1762526137417-300x92.webp 300w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2025\/11\/GTA-6-Leonida-Keys-map-location-e1762526137417-1024x313.webp 1024w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2025\/11\/GTA-6-Leonida-Keys-map-location-e1762526137417-768x235.webp 768w\" sizes=\"auto, (max-width: 1536px) 100vw, 1536px\" \/><\/p>\n<h2>Moving forward with Raccoon Logic<\/h2>\n<p><span style=\"font-weight: 400;\">Alex and Raccoon Logic consider <\/span><span style=\"font-weight: 400;\">Revenge of the Savage Planet<\/span><span style=\"font-weight: 400;\"> a complete project that\u2019s officially shelved. The team is on the prototyping stage of their next game.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cIt&#8217;s a bit of a departure for us,\u201d he says. \u201cOne interesting thing about the industry is that every time you ship, you feel like you ship into a completely different business. It changes so much so quickly. So I think with the rise of streaming or subscription services and the huge amount of price pressure that&#8217;s on things, I think we need to find new ways to get people in, new ways to monetize, and actually make enough money to make more games. So it&#8217;ll probably surprise a few people when we announce it.\u201d<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Alex Hutchinson, former Ubisoft creative director on Assassin\u2019s Creed 3 and Far Cry 4, thinks it\u2019s a dangerous time to be a game developer. His latest game with Raccoon Logic,&#8230;<\/p>\n","protected":false},"author":18,"featured_media":13928,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[21],"games":[],"class_list":["post-13926","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-community"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v25.4 (Yoast SEO v25.4) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Alex Hutchinson Exclusive: I Would Love to Take Assassin&#039;s Creed to India - Eldorado Blog<\/title>\n<meta name=\"description\" content=\"Alex Hutchinson talks Assassin\u2019s Creed in India, Far Cry, Xbox Game Pass, Ubisoft\u2019s future, GTA VI, Elder Scrolls 6, and Raccoon Logic\u2019s next game.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, 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