{"id":22138,"date":"2026-09-23T15:16:08","date_gmt":"2026-09-23T13:16:08","guid":{"rendered":"https:\/\/www.eldorado.gg\/blog\/?p=22138"},"modified":"2026-09-24T14:57:41","modified_gmt":"2026-09-24T12:57:41","slug":"league-of-legends-glossary","status":"publish","type":"post","link":"https:\/\/www.eldorado.gg\/blog\/league-of-legends\/league-of-legends-glossary\/","title":{"rendered":"League of Legends Glossary: LoL Terms &amp; Abbreviations"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-22309\" src=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/League-of-Legends-Glossary.webp\" alt=\"League of Legends Glossary\" width=\"1536\" height=\"1024\" srcset=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/League-of-Legends-Glossary.webp 1536w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/League-of-Legends-Glossary-300x200.webp 300w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/League-of-Legends-Glossary-1024x683.webp 1024w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/League-of-Legends-Glossary-768x512.webp 768w\" sizes=\"auto, (max-width: 1536px) 100vw, 1536px\" \/><span style=\"font-weight: 400;\">League of Legends glossary has hundreds of terms and abbreviations, from ADC, CS, and CC to more advanced concepts like freezing, kiting, and split pushing. Some describe champion abilities, map objectives, and combat mechanics, while others are slang players use to communicate.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">With this League of Legends glossary, we explain the most common terms you&#8217;ll encounter.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">League of Legends abbreviations<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">In LoL matches, a lot happens quickly, so you need great reaction time, and writing full, grammatically correct sentences doesn\u2019t help. That\u2019s why summoners shorten almost everything. But for beginners already confused about the game, abbreviations are just one more thing to worry about (been there myself, googling what \u201cx\u201d means in LoL countless times).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">So, we hope this list makes any beginner\u2019s journey in League at least a little bit easier.<\/span><\/p>\n<table>\n<tbody>\n<tr>\n<th>Abbreviation<\/th>\n<th>Full term<\/th>\n<th>Abbreviation<\/th>\n<th>Full term<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>%HP<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Percentage of Health<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>GW<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Grievous Wounds<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>AA<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Auto-attack<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>HP<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Health Points<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>AA Reset<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Auto-attack reset<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>HP5<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Health Regeneration per 5s<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>ACE<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">All champions exterminated<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>IE<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Infinity Edge<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>AD<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Attack Damage<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>Inhib<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Inhibitor<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>ADC<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Attack Damage Carry<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>IP<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Influence Points<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>AFK<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Away from keyboard<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>JG\/JGL<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Jungle\/Jungler<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>AH<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Ability Haste<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>KDA<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Kills, Deaths, Assists<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>AoE<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Area of Effect<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>KS<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Kill Steal<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>AP<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Ability Power<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>LoL<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">League of Legends<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>AP Pen<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Ability Power Penetration<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>LP<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">League Points<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>ARAM<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">All random all mid<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>LS<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Life Steal<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>AS<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Attack Speed<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>MB<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">My bad<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>B<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Back\/Recall<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>MIA<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Missing in action<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>BE<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Blue Essence<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>Mid<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Middle lane<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>Bot<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Bottom lane<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>MMR<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Matchmaking Rating<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>BRB<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Be right back<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>MP<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Mana Points<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>CC<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Crowd Control<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>MP5<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Mana Regeneration per 5s<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>CD<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Cooldown<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>MR<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Magic Resist<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>CDR<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Cooldown Reduction<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>MS<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Movement Speed<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>CPC<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Classic Pass Coin<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>OOE<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Out of Energy<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>Crit<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Critical Strike<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>OOM<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Out of Mana<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>Crit Chance<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Critical Strike Chance<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>OP<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Overpowered<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>Crit DMG<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Critical Strike Damage<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>OTP<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">One-trick pony<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>CS<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Creep Score<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>P<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Passive<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>DoT<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Damage over time<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>Prio<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Priority\/lane priority<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>DPS<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Damage per second<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>PvE<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Player versus environment<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>EP5<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Energy Regeneration per 5s<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>PvP<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Player versus player<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>FB<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">First blood<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>RP<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Riot Points<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>FF<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Forfeit<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>SS<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Enemy missing<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>FS<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">First strike<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>Supp \/ Sup<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Support<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>GA<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Guardian Angel<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>TP<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Teleport<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>GG<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Good game<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>Ult<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Ultimate<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>GJ<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Good job<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>WP<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Well played<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>GLHF<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Good luck, have fun<\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"color: #ffb600;\"><b>XP<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Experience points<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2><span style=\"font-weight: 400;\">League of Legends <\/span><span style=\"font-weight: 400;\">champion roles and classes explained<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">League of Legends has five main team positions and several champion classes. A position determines where a player starts the match, while a champion class describes their combat style. For example, a Mage can play Mid or Support, while a Fighter can play Top or Jungle.<\/span><\/p>\n<p><b>NOTE: <\/b><span style=\"font-weight: 400;\">Meanings in this section are explained for almost all cases in normal LoL matches, but there are exceptions. They apply when the team uses advanced strategies or troll picks, for instance.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">The 5 LoL champion positions<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">Top, Jungle, Mid, ADC, and Support are the 5 champion positions in League.<\/span><\/p>\n<table>\n<tbody>\n<tr>\n<th>Term<\/th>\n<th>Meaning<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Top laner<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Fighter or Tank champs assigned to play in the top lane.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Jungler<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Fighter, Tank, or Assassin champs assigned to farm neutral monsters and control objectives in the jungle (helps teammates through ganks).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Mid laner<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Mage or Assassin champs assigned to play in the mid lane.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>ADC\/<\/b><b>bot<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Marksman champs assigned to play in the bot lane alongside Support.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Support<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Support champs assigned to play in the bottom lane alongside ADC.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3><span style=\"font-weight: 400;\">Champion classes and subclasses<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">There are only 5 champ positions, but classes and subclasses are another thing. There\u2019s much more.<\/span><\/p>\n<table>\n<tbody>\n<tr>\n<th>Term<\/th>\n<th>Meaning<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Assassin<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Fragile melee champs with great mobility who help your team by eliminating high-priority enemies. Their goal is to kill 1-2 enemies and get out alive.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Fighter<br \/>\n<\/b><b>(Bruiser)<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Short-ranged champs who excel at dealing and surviving damage. They thrive in long fights, but limited range makes them vulnerable to ranged attacks and CC.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Juggernaut<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Fighter champs that are tanky and high-damage, but lack mobility and CC.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Diver<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Fighter champs that are more mobile than Juggernauts, but not as durable. They dive into the enemy team\/under the Tower to eliminate targets, enduring the damage.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Tank<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Melee champs with a massive Health bar that can absorb a lot of damage and CC during fights. Their main goal is to be a frontline shield for fragile allies, not to get kills.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Mage<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Ranged champs that rely on abilities to deal damage. They\u2019re fragile (low Armor, Health), but have CC and AoE damage. Positioning is the most useful skill for them.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Burst Mage<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Deal a lot of damage quickly with ability combos. Their range and CC are average.\u00a0<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Battle Mage <\/b><b><br \/>\n<\/b><b>(Warlocks)<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Deal DoT at closer range. They trade range for defensive capabilities.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Artillery Mage<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Deals damage from long range. They excel at objective control and poking enemies before fights, but their self-peel is limited.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Marksman<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Ranged champs that excel at dealing sustained damage through AAs. They can stay pretty safe while kiting enemies but are generally fragile and rely on AD\/AP items.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Support<\/b><b><br \/>\n<\/b><b>(Controller)<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Defensive champs that help allies with healing, protection, CC, buffs, and vision.\u00a0<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Enchanter Supp<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Keeps allies alive with heals, shields, and buffs. Low damage early on, but scales well.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Engage Supp<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Initiates fights through CC, diving into enemy teams and locking down targets.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Peel Supp<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Stays close to ADC to block damage and push enemies away.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Damage Supp<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Casts long-range spells to poke enemies and control the lane with Magic Damage.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Skirmishers (Duelists)<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Mobile melee champs that excel in smaller fights and rely on offensive builds.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align: center;\"><i><span style=\"font-weight: 400;\">T<\/span><\/i><i><span style=\"font-weight: 400;\">he names in brackets are just another word players use.<\/span><\/i><\/p>\n<h3><span style=\"font-weight: 400;\">Other champion terminology in the League of Legends glossary<\/span><\/h3>\n<table>\n<tbody>\n<tr>\n<th>Term<\/th>\n<th>Meaning<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Melee<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">A champion that attacks enemies at very close range.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Ranged<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">A champion that can attack enemies from a distance.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Flex pick<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Champs that work in a role they aren\u2019t meant for\/multiple positions.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Counterpick<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Champ selected based on the enemy team\u2019s champion\u2019s weaknesses.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Blind pick<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Champion selected without knowing the opposing lane matchup.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Main<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">A player&#8217;s preferred or most-played champion.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>OTP<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Player who focuses almost exclusively on mastering one champion.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Champion pool<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">The group of champions a player picks regularly.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Caster<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">A champion that casts (uses, activates) an ability, effect, etc.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2><span style=\"font-weight: 400;\">Laning, farming, and wave management glossary<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Any LoL match begins with laning and farming, so these are must-know for anyone.<\/span><\/p>\n<table>\n<tbody>\n<tr>\n<th>Term<\/th>\n<th>Meaning<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Farm<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Kill minions or monsters to earn gold and XP.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Last hit<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Deal the killing blow to a minion and earn gold.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Minion wave<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Group of allied or enemy minions moving down a lane.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Wave management<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Control minion waves to gain lane advantages.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Freeze<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Keep the minion wave near a chosen position.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Slow push<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Build a large allied minion wave by slowly killing enemy minions.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Fast push<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Quickly kill enemy minions to push your wave forward.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Crash<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Push a minion wave into the enemy turret.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Trade<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Exchange damage with an enemy champion in lane.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Roam<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Leave your lane to help teammates elsewhere.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Prio<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Ability to push your wave first and move before your opponent.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Reset<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Recall and return to the map after buying items\/restoring resources.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2><span style=\"font-weight: 400;\">Map and objective terminology for <\/span><span style=\"font-weight: 400;\">League of Legends<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Summoner&#8217;s Rift has 3 lanes separated by the jungle, with structures and monsters throughout the map. Understanding League of Legends glossary terms for map-related stuff makes it easier to follow team calls about defending towers, taking dragons, and pushing toward the enemy base.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">Map locations and structures<\/span><\/h3>\n<table>\n<tbody>\n<tr>\n<th>Term<\/th>\n<th>Meaning<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Summoner\u2019s Rift<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Main three-lane map used for standard 5v5 LoL matches.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Lane<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">One of the three paths connecting the two teams\u2019 bases.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Top lane<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">The upper lane in Summoner&#8217;s Rift.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Mid lane<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Middle lane and the shortest direct route between the two bases.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Bot lane<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Lower lane of Summoner&#8217;s Rift.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Jungle<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Areas between lanes containing neutral monsters and jungle paths.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>River<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Area separating the two sides of the map, connecting the Baron and Dragon pits.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Brush\/Bush<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Terrain that hides you from enemies outside it unless they have vision.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Base<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Area containing a team\u2019s Nexus, inhibis, fountain, and turrets.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Fountain<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Starting and respawn area to recover health, mana, and purchase items.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Inhib<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Structure at base that spawns the enemy\u2019s super minions in its lane when destroyed.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Nexus<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Structure that must be destroyed in the enemy base to win (minions spawn here).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Turret\/Tower<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Structure that starts attacking enemy units that first enter its range.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Outer Turret<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">First turret encountered in a lane (grants limited vision for the team).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Inner Turret<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Defensive turret located behind an outer turret.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Inhib Turret<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Turret protecting a team\u2019s inhibitor.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Nexus Turret<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">One of the two defensive towers that guard a team\u2019s Nexus.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Alcove<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">A small, curved \u201cbay\u201d in the outer wall of the top and bot lanes.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Pit<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Enclosed area of the river where powerful neutral objectives spawn.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2><span style=\"font-weight: 400;\">League of Legends jungle glossary<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Junglers spend much of the early game clearing jungle camps, ganking lanes, and preparing for neutral objectives. This also means that some terms in the League of Legends glossary are created specifically for the jungle.<\/span><\/p>\n<table>\n<tbody>\n<tr>\n<th style=\"width: 180.99px;\">Term<\/th>\n<th style=\"width: 762.986px;\">Meaning<\/th>\n<\/tr>\n<tr>\n<td style=\"width: 180.99px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Objective<\/b><\/span><\/td>\n<td style=\"width: 762.986px; text-align: left;\"><span style=\"font-weight: 400;\">Valuable map target, such as a turret, Dragon, Baron, or inhibitor.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 180.99px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Objective steal<\/b><\/span><\/td>\n<td style=\"width: 762.986px; text-align: left;\"><span style=\"font-weight: 400;\">Taking an objective just before the opposing team secures it.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 180.99px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Objective control<\/b><\/span><\/td>\n<td style=\"width: 762.986px; text-align: left;\"><span style=\"font-weight: 400;\">Strategy of securing map targets (not losing them to the enemies).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 180.99px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Buff<\/b><\/span><\/td>\n<td style=\"width: 762.986px; text-align: left;\"><span style=\"font-weight: 400;\">Temporary beneficial effect gained from an ability, item, or objective.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 180.99px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Jungle camp<\/b><\/span><\/td>\n<td style=\"width: 762.986px; text-align: left;\"><span style=\"font-weight: 400;\">Neutral monsters in the jungle that grant gold and XP if killed. You\u2019ll find Wolves, Raptors, Krugs, and Gromps.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 180.99px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Invade<\/b><\/span><\/td>\n<td style=\"width: 762.986px; text-align: left;\"><span style=\"font-weight: 400;\">Enter the enemy jungle to attack or steal jungle camps.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 180.99px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Counterjungle<\/b><\/span><\/td>\n<td style=\"width: 762.986px; text-align: left;\"><span style=\"font-weight: 400;\">Kill or steal neutral monsters from the enemy team\u2019s jungle while they&#8217;re stealing yours.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 180.99px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Jungle pathing<\/b><\/span><\/td>\n<td style=\"width: 762.986px; text-align: left;\"><span style=\"font-weight: 400;\">The route a jungler follows between camps, lanes, and objectives.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 180.99px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Full clear<\/b><\/span><\/td>\n<td style=\"width: 762.986px; text-align: left;\"><span style=\"font-weight: 400;\">Kill all jungle camps in a planned jungle pathing.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 180.99px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Leash<\/b><\/span><\/td>\n<td style=\"width: 762.986px; text-align: left;\"><span style=\"font-weight: 400;\">Help a jungler damage the first camp before returning to lane.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 180.99px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Smite<\/b><\/span><\/td>\n<td style=\"width: 762.986px; text-align: left;\"><span style=\"font-weight: 400;\">Summoner spell used to damage monsters and secure objectives.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 180.99px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Dragon Soul<\/b><\/span><\/td>\n<td style=\"width: 762.986px; text-align: left;\"><span style=\"font-weight: 400;\">Permanent team bonus earned by killing the Elemental Dragons.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 180.99px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Baron Buff<\/b><\/span><\/td>\n<td style=\"width: 762.986px; text-align: left;\"><span style=\"font-weight: 400;\">Temporary team buff gained from killing Baron Nashor.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3><span style=\"font-weight: 400;\">Jungle monsters<\/span><\/h3>\n<table>\n<tbody>\n<tr>\n<th>Monster<\/th>\n<th>Explanations<\/th>\n<\/tr>\n<tr>\n<td><span style=\"color: #9684ff;\"><b><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-22147\" src=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/Rift-Scuttler-in-League-of-Legends.webp\" alt=\"Rift Scuttler in League of Legends\" width=\"64\" height=\"64\" \/>Rift Scuttler<br \/>\n(Scuttle Crab)<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Neutral monster in the river (one on each side) that doesn\u2019t fight back, but flees. Killing it grants gold, XP, vision, and MS.<\/span><\/td>\n<\/tr>\n<tr>\n<td><span style=\"color: #9684ff;\"><b><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-22152\" src=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/Blue-Sentinel-or-Buff-in-League-of-Legends.webp\" alt=\"Blue Sentinel or Buff in League of Legends\" width=\"64\" height=\"64\" \/>Blue Buff<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Buff after killing Blue Sentinel (CDR, AH, Mana and Energy Regen).<\/span><\/td>\n<\/tr>\n<tr>\n<td><span style=\"color: #9684ff;\"><b><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-22149\" src=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/Red-Brambleback-or-Buff-in-League-of-Legends.webp\" alt=\"Red Brambleback or Buff in League of Legends\" width=\"64\" height=\"64\" \/>Red Buff<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Buff after killing Red Brambleback (AAs slow, DoT, Health Regen)<\/span><\/td>\n<\/tr>\n<tr>\n<td><span style=\"color: #9684ff;\"><b><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-22150\" src=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/Mountain-Drake-in-League-of-Legends.webp\" alt=\"Mountain Drake in League of Legends\" width=\"64\" height=\"64\" \/>Dragon\/Drake<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Powerful neutral monsters that grant bonuses based on the Drake\u2019s Element your team slays (5 Elemental Drakes exist).<\/span><\/td>\n<\/tr>\n<tr>\n<td><span style=\"color: #9684ff;\"><b><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-22151\" src=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/Elder-Dragon-in-League-of-Legends.webp\" alt=\"Elder Dragon in League of Legends\" width=\"64\" height=\"64\" \/>Elder Dragon<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Powerful late-game objective that grants a 2.5min combat buff.<\/span><\/td>\n<\/tr>\n<tr>\n<td><span style=\"color: #9684ff;\"><b><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-22153\" src=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/Baron-Nashor-in-League-of-Legends.webp\" alt=\"Baron Nashor in League of Legends\" width=\"64\" height=\"64\" \/>Baron Nashor<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">The most powerful neutral monster in the jungle, boosting AD, AP, recall, and minion power to the team that kills it.<\/span><\/td>\n<\/tr>\n<tr>\n<td><span style=\"color: #9684ff;\"><b><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-22148\" src=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/Rift-Herald-in-League-of-Legends.webp\" alt=\"Rift Herald in League of Legends\" width=\"64\" height=\"64\" \/>Rift Herald<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Neutral monster in the Baron Nashor pit that lets you summon the Eye of the Herald after killing it to help damage enemy turrets.<\/span><\/td>\n<\/tr>\n<tr>\n<td><span style=\"color: #9684ff;\"><b><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-22154\" src=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/Void-Grubs-in-League-of-Legends.webp\" alt=\"Void Grubs in League of Legends\" width=\"64\" height=\"64\" \/>Void Grubs<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Monsters in the Baron pit that grant extra damage on turrets if killed.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2><span style=\"font-weight: 400;\">Map movement terminology for <\/span><span style=\"font-weight: 400;\">League of Legends<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Moving around the map isn&#8217;t easy, and understanding what\u2019s going on makes it even harder.<\/span><\/p>\n<table>\n<tbody>\n<tr>\n<th>Term<\/th>\n<th>Meaning<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Gank<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Attack an enemy in lane by arriving from another part of the map.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Countergank<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Arrive to help an ally who is being ganked.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Camping\/camp<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Staying nearby to target one enemy, ganking and attacking them repeatedly.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Clear<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Kill jungle camps or minion waves.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Cross-map play<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Getting an objective away from the enemy team\u2019s interest.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Rotation\/rotate<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Move to another part of the map to help allies \/ clear objectives.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Objective trade<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Give up one objective while securing another.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Backdoor<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Sneaking in to destroy an enemy base unexpectedly.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Split push<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">One player moving to a side lane, killing minions and turrets along the way while the teams are elsewhere.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Siege<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Sitting under an enemy turret and trying to take it down.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Bounty<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Gold reward for killing enemies who are ahead in gold and kills.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Skirmish<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Small fight (2v2 or 3v3) where both sides don\u2019t use all their power.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2><span style=\"font-weight: 400;\">Combat and teamfight glossary for <\/span><span style=\"font-weight: 400;\">League of Legends<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Teamfights involve many champions using their abilities together. Players use the following terms to describe how fights begin, which enemies to attack, and how to protect teammates.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">Fighting and positioning<\/span><\/h3>\n<table>\n<tbody>\n<tr>\n<th>Term<\/th>\n<th>Meaning<\/th>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Teamfight<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">Fight involving multiple champions from both teams.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Engage<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">Start a fight by attacking or using an ability to initiate combat.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Disengage<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">Break away from a fight or prevent enemies from continuing it.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Re-engage<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">Start fighting again after disengaging or a temporary retreat.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Frontline<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">Durable champs positioned ahead of allies to absorb damage.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Backline<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">Damage dealers and fragile champs positioned behind the frontline.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Peel<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">Protect an ally from enemy attacks with CC, shields, or healing.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Dive<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">Aggressively attack an enemy in a dangerous position.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Tower dive<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">Go under the enemy\u2019s tower to aggressively attack the target.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Focus<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">Concentrate attacks and abilities on one specific enemy champion.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Target priority<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">Choosing which enemy champ\/unit to attack first during a fight.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Burst<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">Deal a lot of damage within a short time.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Kiting\/kite<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">Attack enemies while moving away to avoid damage.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Orb walking<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">Moving between AAs to reposition without delaying the next attack.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Gap close<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">Anything that quickly gets you from your current to target destination.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Flanking\/flank<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">Positioning that lets you attack enemies from the side or behind.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Chase<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">Pursue an enemy who is trying to escape.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Bait<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">Tricking an enemy into making a bad decision (e.g., wasting Ulti).<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Pick<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">Catch and attempt to kill an out-of-position \/ isolated enemy.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>ACE<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">All of the enemy team\u2019s champions are killed at the same time.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Outplay<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">Using skills, reflexes, positioning, and mind games to beat an enemy.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Wombo combo<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">Awesome combo of AoE ultimates from different champs.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Execute<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">Dying to a non-champ unit without giving the enemy gold, or a high-damage ability designed to finish off low-health targets.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Dodging\/dodge<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">Avoiding a skillshot by moving your champ out of the way.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"height: 24px; width: 126.597px; text-align: left;\"><span style=\"color: #9684ff;\"><b>Skillshot<\/b><\/span><\/td>\n<td style=\"height: 24px; width: 875.122px; text-align: left;\"><span style=\"font-weight: 400;\">An ability that a player manually aims and fires in a specific direction.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3><span style=\"font-weight: 400;\">Ability terminology<\/span><\/h3>\n<table>\n<tbody>\n<tr>\n<th style=\"width: 175.99px;\">Term<\/th>\n<th style=\"width: 728.993px;\">Meaning<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 175.99px;\"><span style=\"color: #9684ff;\"><b>Passive<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 728.993px;\"><span style=\"font-weight: 400;\">Champion\u2019s ongoing effect\/ ability that automatically provides some sort of bonus without requiring input.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 175.99px;\"><span style=\"color: #9684ff;\"><b>Q \/ W \/ E<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 728.993px;\"><span style=\"font-weight: 400;\">Keys used for casting a champion\u2019s three basic abilities.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 175.99px;\"><span style=\"color: #9684ff;\"><b>Ultimate<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 728.993px;\"><span style=\"font-weight: 400;\">Champion\u2019s most OP ability (R key) learned at level 6 in a match.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 175.99px;\"><span style=\"color: #9684ff;\"><b>Cooldown<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 728.993px;\"><span style=\"font-weight: 400;\">Time before an ability, spell, or item can be used again.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 175.99px;\"><span style=\"color: #9684ff;\"><b>Combo<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 728.993px;\"><span style=\"font-weight: 400;\">Sequence of attacks and abilities used together.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 175.99px;\"><span style=\"color: #9684ff;\"><b>Skillshot<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 728.993px;\"><span style=\"font-weight: 400;\">Ability that requires aiming (can miss its intended target).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 175.99px;\"><span style=\"color: #9684ff;\"><b>Point-and-click<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 728.993px;\"><span style=\"font-weight: 400;\">Targeted ability activated by selecting an eligible unit.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 175.99px;\"><span style=\"color: #9684ff;\"><b>Cast time<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 728.993px;\"><span style=\"font-weight: 400;\">Delay between activating an ability and its effect taking place.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 175.99px;\"><span style=\"color: #9684ff;\"><b>Channel<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 728.993px;\"><span style=\"font-weight: 400;\">An ability that works only while casting\/activated (like DoT).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 175.99px;\"><span style=\"color: #9684ff;\"><b>Animation cancel<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 728.993px;\"><span style=\"font-weight: 400;\">A technique that cuts an animation short and lets you act sooner.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 175.99px;\"><span style=\"color: #9684ff;\"><b>AA Reset<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 728.993px;\"><span style=\"font-weight: 400;\">Trick to skip the end of an AA animation and instantly attack again.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 175.99px;\"><span style=\"color: #9684ff;\"><b>Stack<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 728.993px;\"><span style=\"font-weight: 400;\">A counter that tracks repeated actions to grant bonuses.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 175.99px;\"><span style=\"color: #9684ff;\"><b>Skill ceiling<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 728.993px;\"><span style=\"font-weight: 400;\">The max level of skill one can reach to use a champ\u2019s full potential.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 175.99px;\"><span style=\"color: #9684ff;\"><b>Skill floor<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 728.993px;\"><span style=\"font-weight: 400;\">The minimum level of skill needed to use a champion effectively.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 175.99px;\"><span style=\"color: #9684ff;\"><b>CC<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 728.993px;\"><span style=\"font-weight: 400;\">Abilities that stun, slow, disable, or immobilize enemies.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2><span style=\"font-weight: 400;\">Crowd Control glossary for <\/span><span style=\"font-weight: 400;\">League of Legends<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Crowd Control, or CC, refers to effects that restrict an enemy\u2019s movement, attacks, or abilities. Some types of CC completely disable champions, while others only limit certain actions.<\/span><\/p>\n<table>\n<tbody>\n<tr>\n<th>Term<\/th>\n<th>Meaning<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Stun<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Prevents a champ from doing anything for a certain time.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Slow<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Reduces an enemy champion\u2019s MS \/ makes them slower.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Root\u00a0<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Makes an enemy unable to move but still lets them attack.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Silence<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Prevents a champion from using their abilities (they can still move).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Airborne<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Lifts up or moves a champ while preventing them from doing anything for a certain time. Can be Knockup, Knockback, or Pull.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><strong><span style=\"color: #9684ff;\">Knockup\u00a0<\/span><\/strong><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Lifts a champion into the air and temporarily disables their actions.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><strong><span style=\"color: #9684ff;\">Knockback<\/span><\/strong><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Forcibly pushes an enemy champion away from the point of cast.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><strong><span style=\"color: #9684ff;\">Pull<\/span><\/strong><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Physically drags an enemy champion closer to the caster.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Fear<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Slows affected champs and forces them to move away from the source.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Charm<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Forces an affected target to slowly walk toward the caster.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Taunt<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Forces an affected target to move toward and AA the caster.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Suppression<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Completely disables a target champion (can\u2019t be removed with Cleanse).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Blind<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Causes the opponent to miss following AAs (only Teemo has it).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Disarm<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Prevents an affected target from casting AA, but not spells, items, etc.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Grounded<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Prevents using movement abilities (e.g., dashes and blinks).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Disrupt<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Cancels or stops channeled and charged abilities\/attacks.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Cripple<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Reduces a target\u2019s AS by a percentage for a specific duration.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Drowsy\/Sleep<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Slows a target and causes them to fall asleep when the timer ends.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Berserk<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Forces a unit to attack a nearby unit (whether ally, enemy, or neutral).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Flee<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Forces an affected champion to run away from the caster.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Kinematics<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Drags a target continually toward a location\/unit until they arrive.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Nearsight<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Reduces a champion\u2019s vision radius, blocking external and allied vision.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Stasis<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Makes a unit invulnerable, untargetable, and immobile for a brief period.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Cleanse<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Removes most CC effects and debuffs (self-targeted summoner spell).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>CC chain<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Apply multiple CC effects continuously to keep an enemy disabled.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Hard CC<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">CC that completely interrupts or strongly restricts a champion\u2019s actions.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Soft CC<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">CC that limits an enemy without completely disabling them.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><a href=\"https:\/\/www.eldorado.gg\/league-of-legends-riot-points\/t\/17\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-22310 size-full\" src=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/LoL-CTA-Riot-Points.webp\" alt=\"Buy LoL Riot Points\" width=\"2280\" height=\"570\" srcset=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/LoL-CTA-Riot-Points.webp 2280w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/LoL-CTA-Riot-Points-300x75.webp 300w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/LoL-CTA-Riot-Points-1024x256.webp 1024w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/LoL-CTA-Riot-Points-768x192.webp 768w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/LoL-CTA-Riot-Points-1536x384.webp 1536w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/LoL-CTA-Riot-Points-2048x512.webp 2048w\" sizes=\"auto, (max-width: 2280px) 100vw, 2280px\" \/><\/a><\/p>\n<h2><span style=\"font-weight: 400;\">Champion stats, damage, and item terminology<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Champions gain stats through leveling, items, abilities, and other bonuses. Understanding these terms makes it easier to compare items and identify which stats a champion needs.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">Damage and defensive stats<\/span><\/h3>\n<table>\n<tbody>\n<tr>\n<th style=\"width: 168.993px;\">Term<\/th>\n<th style=\"width: 665.99px;\">Meaning<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 168.993px;\"><span style=\"color: #9684ff;\"><b>Physical Damage<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 665.99px;\"><span style=\"font-weight: 400;\">Damage reduced by Armor (mostly from AAs, Marksmen, and Fighter abilities).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 168.993px;\"><span style=\"color: #9684ff;\"><b>Magic Damage<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 665.99px;\"><span style=\"font-weight: 400;\">Damage reduced by MR (mostly used by Mages and Support).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 168.993px;\"><span style=\"color: #9684ff;\"><b>True Damage<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 665.99px;\"><span style=\"font-weight: 400;\">Damage that ignores all Armor and MR except items and shields (most used by Tanks, Assassins).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 168.993px;\"><span style=\"color: #9684ff;\"><b>AD<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 665.99px;\"><span style=\"font-weight: 400;\">Stat that boosts Physical Damage of AAs and abilities (scales with AD).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 168.993px;\"><span style=\"color: #9684ff;\"><b>AP<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 665.99px;\"><span style=\"font-weight: 400;\">Stat that boosts Magic Damage of abilities and effects (scales with AP).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 168.993px;\"><span style=\"color: #9684ff;\"><b>Scaling<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 665.99px;\"><span style=\"font-weight: 400;\">Champ\u2019s power gain in a match through XP, levels, gold, and items.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 168.993px;\"><span style=\"color: #9684ff;\"><b>AS<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 665.99px;\"><span style=\"font-weight: 400;\">How quickly a champion can perform AAs.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 168.993px;\"><span style=\"color: #9684ff;\"><b>AH<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 665.99px;\"><span style=\"font-weight: 400;\">Makes CD seconds go by faster (AS but for abilities, basically).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 168.993px;\"><span style=\"color: #9684ff;\"><b>CDR<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 665.99px;\"><span style=\"font-weight: 400;\">Takes time away from cooldowns.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 168.993px;\"><span style=\"color: #9684ff;\"><b>AoE<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 665.99px;\"><span style=\"font-weight: 400;\">Area in which an attack\/ability reaches\/covers (can hit multiple targets).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 168.993px;\"><span style=\"color: #9684ff;\"><b>Armor<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 665.99px;\"><span style=\"font-weight: 400;\">Reduces how much incoming Physical Damage is dealt.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 168.993px;\"><span style=\"color: #9684ff;\"><b>MR<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 665.99px;\"><span style=\"font-weight: 400;\">Reduces how much incoming Magic Damage is dealt.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 168.993px;\"><span style=\"color: #9684ff;\"><b>Armor Pen<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 665.99px;\"><span style=\"font-weight: 400;\">Reduces the effectiveness of enemy Armor against Physical Damage.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 168.993px;\"><span style=\"color: #9684ff;\"><b>Magic Pen<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 665.99px;\"><span style=\"font-weight: 400;\">Reduces the effectiveness of enemy MR against Magic Damage.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 168.993px;\"><span style=\"color: #9684ff;\"><b>Lethality<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 665.99px;\"><span style=\"font-weight: 400;\">Removes a fixed amount of Armor from enemies (Flat Armor Pen).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 168.993px;\"><span style=\"color: #9684ff;\"><b>LS<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 665.99px;\"><span style=\"font-weight: 400;\">Heals for a percentage of the damage dealt with AAs.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 168.993px;\"><span style=\"color: #9684ff;\"><b>Spell Vamp<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 665.99px;\"><span style=\"font-weight: 400;\">Heals for a percentage of the damage dealt (except AAs).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 168.993px;\"><span style=\"color: #9684ff;\"><b>Omnivamp<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 665.99px;\"><span style=\"font-weight: 400;\">Heals for a percentage of the damage dealt.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 168.993px;\"><span style=\"color: #9684ff;\"><b>Shield<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 665.99px;\"><span style=\"font-weight: 400;\">Temporary protection that absorbs applicable incoming damage.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 168.993px;\"><span style=\"color: #9684ff;\"><b>Regen<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 665.99px;\"><span style=\"font-weight: 400;\">Automatic recovery of health, mana, or another resource over time.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left; width: 168.993px;\"><span style=\"color: #9684ff;\"><b>Bonus HP<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 665.99px;\"><span style=\"font-weight: 400;\">Additional Health gained beyond a champion\u2019s base Health.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3><span style=\"font-weight: 400;\">Item and build terminology<\/span><\/h3>\n<table>\n<tbody>\n<tr>\n<th>Term<\/th>\n<th>Meaning<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Build<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Combination of items, runes, abilities, etc. used for a champion.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Core items<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Items that form the main part of a champion\u2019s typical build.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Full build<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Having all available item slots filled with the intended items.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Build path<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Order in which one buys item components and completed items.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Component<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Cheaper item used to build a more expensive one.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Active item<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Item with an effect that the player can manually activate as a bonus.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Passive item<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Item that provides a continuous\/automatically triggered effect.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Situational item<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Item purchased to counter specific opponents or match situations.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Defensive item<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Item that improves survivability with HP, resistances, shields, etc.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Offensive item<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Item that improves damage through AD, AP, AS, Pen, etc.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Power Spike<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Visible increase in a champion\u2019s strength after obtaining an item\/level.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Gold efficiency<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Comparison of an item\u2019s cost against the value of its stats.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Anti-Heal<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Effects that reduce the amount of healing an enemy receives.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Grievous Wounds<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Debuff that reduces all incoming healing (self and Regen included).<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2><span style=\"font-weight: 400;\">Vision and map awareness terminology for <\/span><span style=\"font-weight: 400;\">LoL<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Vision allows teams to see enemy movements, avoid ganks, and prepare for major objectives. Wards and vision control become especially important when players leave their lanes.<\/span><\/p>\n<table>\n<tbody>\n<tr>\n<th>Term<\/th>\n<th>Meaning<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Vision<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Visible areas of the map in a match and units within them.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Ward<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Tool that grants vision of a specific area on the map.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Stealth Ward<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Ward that becomes invisible to enemies.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Control Ward<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Visible Ward that reveals and disables nearby enemy Wards.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Pink\/Vision Ward<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Older names for Control Ward.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Oracle Lens\/Sweeper<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Tool that reveals hidden enemy wards and traps.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Trinket<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Free, vision-related item kept in a dedicated slot.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Fog of War<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Map areas that a team doesn\u2019t have any vision on\/can\u2019t see.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Facecheck<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Dangerous actions of walking blindly into an area with no vision.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Deep Ward<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Ward placed far into the enemy team\u2019s side of the map.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Vision control<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Strategic management of map vision by placing\/clearing wards.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Map awareness<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Paying attention\/knowing what\u2019s happening across the map.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Missing\/SS\/MIA<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">A way of warning the team that your lane opponent is missing.\u00a0<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Ping<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Visual map signals used to share information without typing.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2><span style=\"font-weight: 400;\">Progression and ranking glossary for <\/span><span style=\"font-weight: 400;\">League of Legends<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">LoL matches are commonly divided into early, mid, and late game. Players also use terms related to ranked progression, matchmaking, and their performance throughout a match.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">Match progression<\/span><\/h3>\n<table>\n<tbody>\n<tr>\n<th>Term<\/th>\n<th>Meaning<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Early game<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">The first 14 minutes of the game (focused on laning, farming, etc.).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Mid Game<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">14-25minutes of the game (players start rotating, grouping, etc.).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Late game<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">25+ minutes of the game (full item builds, many 5v5 fights, etc.)<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Win condition<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Specific strategy\/objective a team needs to focus on for winning.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Tempo<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Time and power advantage\/ finish tasks faster than the enemy.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Gold lead<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Having earned more gold than an opponent or the enemy team.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Level advantage<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Having a higher champion level than an opponent.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Item advantage<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Having more completed items\/components than an opponent.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Snowball<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Using early advantage (e.g., first kill) to build a stronger lead.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Throw<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Losing (objective, fight, etc.) even when you\u2019re winning the match.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Stomp<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Win\/lose a match or lane by a large margin.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3><span style=\"font-weight: 400;\">Ranked and performance League of Legends glossary<\/span><\/h3>\n<table style=\"height: 312px;\">\n<tbody>\n<tr style=\"height: 24px;\">\n<th style=\"width: 196.997px; height: 24px;\">Term<\/th>\n<th style=\"width: 892.969px; height: 24px;\">Meaning<\/th>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"text-align: left; width: 196.997px; height: 24px;\"><span style=\"color: #9684ff;\"><b>Ranked<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 892.969px; height: 24px;\"><span style=\"font-weight: 400;\">Competitive matchmaking mode in LoL where players compete for ranks.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"text-align: left; width: 196.997px; height: 24px;\"><span style=\"color: #9684ff;\"><b>Rank<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 892.969px; height: 24px;\"><span style=\"font-weight: 400;\">A player\u2019s position within the competitive ranking system.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"text-align: left; width: 196.997px; height: 24px;\"><span style=\"color: #9684ff;\"><b>Elo<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 892.969px; height: 24px;\"><span style=\"font-weight: 400;\">Skill-based system that matches players of similar level\/rank.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"text-align: left; width: 196.997px; height: 24px;\"><span style=\"color: #9684ff;\"><b>MMR<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 892.969px; height: 24px;\"><span style=\"font-weight: 400;\">Skill-based system that matches players of similar level\/rank (hidden).<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"text-align: left; width: 196.997px; height: 24px;\"><span style=\"color: #9684ff;\"><b>LP<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 892.969px; height: 24px;\"><span style=\"font-weight: 400;\">League Points earned\/lost through ranked LoL matches.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 48px;\">\n<td style=\"text-align: left; width: 196.997px; height: 48px;\"><span style=\"color: #9684ff;\"><b>Placement matches<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 892.969px; height: 48px;\"><span style=\"font-weight: 400;\">The first 5 ranked games at the start of a new season\/when you play ranked for the first time, used to determine your starting rank.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"text-align: left; width: 196.997px; height: 24px;\"><span style=\"color: #9684ff;\"><b>Climb<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 892.969px; height: 24px;\"><span style=\"font-weight: 400;\">Progress toward higher ranks through ranked matches.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"text-align: left; width: 196.997px; height: 24px;\"><span style=\"color: #9684ff;\"><b>Hardstuck<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 892.969px; height: 24px;\"><span style=\"font-weight: 400;\">Slang for a player who remains at the same rank for a long time.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"text-align: left; width: 196.997px; height: 24px;\"><span style=\"color: #9684ff;\"><b>KDA<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 892.969px; height: 24px;\"><span style=\"font-weight: 400;\">A performance metric calculated as (kills + assists) divided by deaths.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"text-align: left; width: 196.997px; height: 24px;\"><span style=\"color: #9684ff;\"><b>Win rate<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 892.969px; height: 24px;\"><span style=\"font-weight: 400;\">Percentage of games won out of the total number of games played.<\/span><\/td>\n<\/tr>\n<tr style=\"height: 24px;\">\n<td style=\"text-align: left; width: 196.997px; height: 24px;\"><span style=\"color: #9684ff;\"><b>CS per min<\/b><\/span><\/td>\n<td style=\"text-align: left; width: 892.969px; height: 24px;\"><span style=\"font-weight: 400;\">Average number of minions\/monsters killed per minute.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2><span style=\"font-weight: 400;\">Slang and chat terms in League of Legends glossary<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">League of Legends has its own vocabulary for describing teammates, opponents, mistakes, and match outcomes. Some expressions help with communication, while others are just for sarcasm.<\/span><\/p>\n<table>\n<tbody>\n<tr>\n<th>Term<\/th>\n<th>Meaning<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>AFK<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Player who is absent\/no longer actively participating in a match.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Int\/inting<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Intentional feeding (sometimes misused to criticize basic mistakes).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Feed\/feeding<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Die repeatedly, continuously granting the enemy extra gold, XP, etc.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Fed<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">A player too strong to handle for opponents (from kills, farm, etc.).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Carry<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">A player who helped win a match through damage, objectives, etc.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Hard Carry<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">A player who had an exceptionally large impact on a team\u2019s victory.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>KS<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Taking an enemy kill that another ally expected to secure.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Troll\/trolling<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Playing in a non-serious manner.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Flame\/flaming<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Hostile\/abusive communication directed at teammates\/opponents.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Griefing<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Intentional actions that make it hard for the allied team to play.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Smurf<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Experienced player using another account (a lower-level one).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Main<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Champion or role that a player prefers or plays most frequently.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>OTP<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Player who specializes in one champion only.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Diff<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Saying a player is much better\/worse than the other between teams.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Gap<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Used to describe a perceived difference in player skill (similar to diff).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Tilt\/tilted<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Frustration that negatively affects a player\u2019s decisions\/performance.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Mental boom<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Being so frustrated that you lose focus for the rest of a match.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>AFK farm<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Farming while ignoring team fights\/objectives.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>FF<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Forfeit\/surrender the match.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Open mid<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Message indicating that your team will leave mid lane open so the opponents can end the game (used before surrender is possible).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>WP\/GJ<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Compliment to a teammate\/opponent for a successful\/impresive play.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>MB<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Acknowledgment of a personal mistake.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>OP<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">A champion, ability, or item considered way too strong.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Broken<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Slang for something considered unfairly strong.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Meta<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Most popular\/statistically effective way to play the game currently.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Off-Meta<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Unusual\/unconventional way of playing the game.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Buff<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Make a champion, item, etc. more powerful with a game update.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Nerf<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Make a champion, item, etc. weaker with a game update.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Rework<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Redesign of a champion, ability, item, etc. with a game update.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Patch<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">LoL update that has balance changes, bug fixes, new content, etc.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Hotfix<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">A smaller update to address an urgent issue between regular patches.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Queue dodge<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Leaving\/failing to lock in during champ select before the game starts.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2><span style=\"font-weight: 400;\">Modes and progression glossary for <\/span><span style=\"font-weight: 400;\">League of Legends<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">League of Legends offers different game modes, <\/span><a href=\"https:\/\/www.eldorado.gg\/blog\/league-of-legends\/league-of-legends-classic-progression\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">progression systems<\/span><\/a><span style=\"font-weight: 400;\">, and currencies. Our League of Legends glossary covers the most commonly used ones here.<\/span><\/p>\n<table>\n<tbody>\n<tr>\n<th>Term<\/th>\n<th>Meaning<\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>ARAM<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Mode where you fight on a single-lane map with random champs.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Normal Draft<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Unranked match with champ bans and a structured selection.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Ranked Solo\/Duo<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Competitive mode where players queue alone\/with one partner.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Ranked Flex<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Competitive mode supporting player groups with more than one partner.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Co-op vs. AI<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Mode where players compete against AI bots.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Bots<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Computer-Controlled AI opponents in LoL.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>PvP<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Matches where human players compete against one another.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>PvE<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Gameplay focused on AI bots or challenges.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Custom game<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Player-created match with configurable participants and settings.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>LoL Classic<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Game mode inspired by early LoL season 3.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Summoner level<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Account level (earned through playing and completing missions).<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>Champion Mastery<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Reflects a player\u2019s experience with individual champions.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>IP<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Currency used in older League (now in <a href=\"https:\/\/www.eldorado.gg\/blog\/league-of-legends\/league-of-legends-classic-guide\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">LoL Classic<\/span><\/a>).\u00a0<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>BE<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">Modern LoL currency used to purchase champs, rune pages, etc.<\/span><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: left;\"><span style=\"color: #9684ff;\"><b>RP<\/b><\/span><\/td>\n<td style=\"text-align: left;\"><span style=\"font-weight: 400;\">LoL currency purchased with real money (to buy, e.g., skins).<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2><span style=\"font-weight: 400;\">Get better at LoL quickly with Eldorado.gg help<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Learning the League of Legends glossary is a good start, but putting it into practice takes time. On the <\/span><a href=\"https:\/\/www.eldorado.gg\/league-of-legends-accounts-for-sale\/a\/17-1-0?pageSize=24\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">Eldorado.gg LoL marketplace<\/span><\/a><span style=\"font-weight: 400;\">, you can get coaching from experienced players, buy an account with your favorite champs, or use boosting services to reach your desired rank faster.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Eldorado.gg protects you as a buyer during and after the purchase:<\/span><\/p>\n<ol>\n<li style=\"font-weight: 400;\"><span style=\"color: #ffb600;\"><b>Community proof:<\/b><\/span><span style=\"font-weight: 400;\"> Check reviews and community feedback before buying.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"color: #ffb600;\"><b>Verified sellers:<\/b><\/span><span style=\"font-weight: 400;\"> Use secure chat and meet the seller in-game to receive your items.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"color: #ffb600;\"><b>Secure marketplace:<\/b><\/span> <a href=\"https:\/\/support.eldorado.gg\/en\/articles\/8408994-tradeshield-buying\" target=\"_blank\" rel=\"noopener nofollow noreferrer\"><span style=\"font-weight: 400;\">TradeShield<\/span><\/a><span style=\"font-weight: 400;\">\u2122 keeps your money safe until you confirm delivery.<\/span><\/li>\n<li style=\"font-weight: 400;\"><b><span style=\"color: #ffb600;\">Buyer protection:<\/span> <\/b><span style=\"font-weight: 400;\">Release payment only after a successful trade, or get your money back.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"color: #ffb600;\"><b>24\/7 support: <\/b><\/span><span style=\"font-weight: 400;\">If anything goes wrong, we\u2019ve got your back.<\/span><\/li>\n<\/ol>\n<p><b>NOTE:<\/b><span style=\"font-weight: 400;\"> Check our <\/span><a href=\"https:\/\/www.eldorado.gg\/blog\/eldorado-discount-codes\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">discount codes<\/span><\/a><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><a href=\"https:\/\/www.eldorado.gg\/league-of-legends-accounts-for-sale\/a\/17-1-0?pageSize=24\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-22311 size-full\" src=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/LoL-CTA-Accounts.webp\" alt=\"Buy LoL Accounts\" width=\"2280\" height=\"570\" srcset=\"https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/LoL-CTA-Accounts.webp 2280w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/LoL-CTA-Accounts-300x75.webp 300w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/LoL-CTA-Accounts-1024x256.webp 1024w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/LoL-CTA-Accounts-768x192.webp 768w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/LoL-CTA-Accounts-1536x384.webp 1536w, https:\/\/www.eldorado.gg\/blog\/wp-content\/uploads\/2026\/09\/LoL-CTA-Accounts-2048x512.webp 2048w\" sizes=\"auto, (max-width: 2280px) 100vw, 2280px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>League of Legends glossary has hundreds of terms and abbreviations, from ADC, CS, and CC to more advanced concepts like freezing, kiting, and split pushing. Some describe champion abilities, map&#8230;<\/p>\n","protected":false},"author":24,"featured_media":22309,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"games":[8324],"class_list":["post-22138","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","games-league-of-legends"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v25.4 (Yoast SEO v25.4) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>League of Legends Glossary: LoL Terms &amp; Abbreviations - Eldorado Blog<\/title>\n<meta name=\"description\" content=\"Learn the League of Legends glossary: terms and abbreviations, from ADC, CS, and CC to ganks, objectives, champ roles, and common LoL slang.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.eldorado.gg\/blog\/league-of-legends\/league-of-legends-glossary\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"League of Legends Glossary: LoL Terms &amp; 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