League of Legends Classic includes both familiar and previously removed items, with different stats, effects, and build recipes. Items such as Deathfire Grasp, Mana Potion, and Madred’s Bloodrazor are back alongside familiar choices like Infinity Edge and Zhonya’s Hourglass.
You’ll find every LoL Classic item’s cost, stats, effects, and recipe below, plus some counter-build tips.
All League Classic items: costs, stats, and recipes
Over 140 items are available in the League of Legends Classic in-game shop across 7 categories:
- Trinkets
- Consumables
- Starter items
- Boots
- Basic items
- Epic items
- Legendary items

Trinkets
League of Legends Classic summoners can have only one of these two trinkets in the inventory.
| Trinket | Cost | Ability | Cooldown |
|---|---|---|---|
| 0g | Reveals enemy wards in the area for 8s | 150s | |
| 0g | Place an invisible Stealth Ward that grants vision for 60s | 240s |
The cost is written in gold (g), which is a LoL game currency used in a match.
Consumable items
Consumable League of Legends Classic items don’t cost much and are meant for one-time use. Well, except for the Crystalline Flask, which holds 3 charges and refills when you visit the shop.
| Item | Cost | Ability |
|---|---|---|
| 35g | Restores 150 Health over 15s (limited to 5 at once) | |
| 35g | Restores 100 Mana over 15s | |
| 75g | Places an invisible ward that reveals an area for 180s | |
| 125g | Same as Sight Ward + reveals invisible units and grants gold for taking them out | |
| 250g | Grants extra AS and 15% Crit Chance for 180s | |
| 250g | Grants extra AP and 10% CDR for 180s | |
| 345g | Restores 120 Health and 60 Mana over 12s | |
| 350g | Grants extra Health and 15 AD for 180s | |
| 400g | Detects invisible units for 240s + grants gold like Vision Ward |
Starter items
Starter League of Legends Classic items help to start the match on the right foot.
| Item | Cost | Health | Other stats | Passive |
|---|---|---|---|---|
| 400g | 60 | 3 MP5 + 15 AP | Restores 4 Mana for killing a unit | |
| 440g | 100 | 10 HP5 | Blocks 8 damage from champion AA | |
| 475g | 80 | 10 AD | AAs on-hit restore 5 Health |
Boots
Boots are a must in any League of Legends Classic game, as they make getting around the map or escaping enemies much easier while granting other special abilities as well.
| Boots | Cost | MS | Other ability details |
|---|---|---|---|
| 325g | 25 | Limited to 1 | |
| 900g | 45 | Additional 20 AS | |
| 1000g | 45 | 105 MS increase when out of combat for 5s | |
| 1000g | 60 | Movement-slowing effects are reduced by 25% | |
| 1000g | 45 | 15% CDR | |
| 1200g | 45 | 25 MR + 35% reduction of immobilize duration | |
| 1000g | 45 | Blocks 10% of the damage from AA | |
| 1100g | 45 | Additional 15 Magic Pen |
Basic items
Basic items in League of Legends Classic are those that don’t require any items to build.
| Item | Cost | Other ability stat details |
|---|---|---|
| 435g | 20 AP | |
| 1550g | 45 AD | |
| 860g | 40 AP | |
| 400g | 8% Crit Chance | |
| 720g | 40 Armor | |
| 730g | 15% Crit Chance | |
| 300g | 15 Armor | |
| 400g | 12% AS | |
| 180g | 3 MP5 | |
| 1000g | 380 Health | |
| 400g | 10 AD | |
| 1600g | 80 AP | |
| 720g | 40 MR | |
| 400g | 20 MR | |
| 875g | 25 AD | |
| 900g | 30% AS | |
| 180g | 5 HP5 | |
| |
300g | AA deal 10 MD to monsters (Butcher increases it by 10%) |
| 475g | 180 Health | |
| 400g | 200 Mana |
Butcher is the fourth button in the offense Mastery tree.
Epic items
These require purchasing other items, but aren’t final, as they can still build into legendary.
| Item | Cost | Stats | Recipe items | Extra abilities |
|---|---|---|---|---|
| 2150g | 250 Health; 20 Armor; 20 MR |
Heart of Gold; Cloth Armor; Null-Magic Mantle |
10 Armor & 15 MR for nearby allies (increases by 50% on minions) | |
| 800 g | 10% Crit Chance | Brawler’s Gloves | 3g per 10s & 2g upon killing a unit | |
| 1400 g | 25 AD; 12% LS |
Vampiric Scepter; Long Sword |
Deals 100 AP & slows enemy by 25% for 2s | |
| 1200 g | 200 Health; 300 Mana |
Ruby Crystal; Sapphire Crystal |
Restores 150 Health and 200 Mana over 8s (upon leveling up) | |
| 880g | 25 MR; 7 MP5 |
Null-Magic Mantle; Faerie Charm x2 |
Increases MP5 by 1% per 1% of missing Mana | |
| 650g | 20 Armor | Rejuvenation Bead; Cloth Armor |
7 HP5 for nearby allies | |
| 820g | 30 AP | Amplifying Tome | 10% CDR | |
| 1350g | 45 Armor; 300 Mana |
Chain Vest; Sapphire Crystal |
10% CDR | |
| 1485g | 25 AP; 200 Health |
Ruby Crystal; Amplifying Tome |
15 MPen | |
| 825g | 200 Health | Ruby Crystal | 5g per 10s | |
| 1350g | 20 AD; 25 MR |
Long Sword; Null-Magic Mantle |
250 AP shield for 5s (if Health is below 30%) | |
| 1200g | 40 AP | Amplifying Tome x2 | 12% Spell Vamp | |
| 850g | 200 Health | Ruby Crystal | 10% CDR | |
| 765g | 25 AP | Amplifying Tome | 4g per 10s | |
| 700g | 25 Armor | Hunter’s Machete; Cloth Armor |
AAs have 25% chance to deal 300 AP to minions & monsters | |
| 300g | 5 MP5 (upon activation) |
Faerie Charm | 5 MP5 for nearby allies | |
| 1250g | 200 Health; 20 AD |
Ruby Crystal; Long Sword |
AA on-hit grant 20 MS for 2s; kills grant 60 MS for 2s | |
| 700g | 7 HP5; 9 MP5 |
Faerie Charm; Rejuvenation Bead |
5g per 10s | |
| 1550g | 45 MR | Negatron Cloak | Removes debuffs for 90s | |
| 1160g | 30 Armor; 20 AP |
Amplifying Tome; Cloth Armor x2 |
0.5 Armor & AP for unit kills (stacks up to x30) | |
| 1200g | 200 Mana; 25 AP |
Amplifying Tome; Sapphire Crystal |
After ability, next AA deals 100% base AD | |
| 800g | 180 Health | Ruby Crystal | 3 Sight Wards (max 2 placed for 180s) | |
| 1400g | 200 Health; 45 MR |
Ruby Crystal; Negatron Cloak |
3 HP5 for 10s after taking enemy damage | |
| 700g | 14 HP5; 7 MP5 |
Hunter’s Machete; Rejuvenation Bead; Faerie Charm |
AA on-hit deals 10 AP (Butcher increases it by 20% for monsters) | |
| 1250g | 40 AS | Dagger x2 | 10% CDR | |
| 700g | 250 Mana; 7 MP5 |
Sapphire Crystal; Faerie Charm |
4 Mana (max 750) per cast (x2 every 4s) | |
| 1337g | 25 AD | Long Sword x2 | 10% CDR & 10 Lethality | |
| 1900g | 40 AD; 15 HP5 |
Pickaxe; Long Sword; Rejuvenation Bead x2 |
AA deals 20–60% AD splash & active deals 60–100% AD AoE | |
| 800g | 10 AD; 10% LS |
Long Sword | — | |
| 1000g | 50 Armor | Cloth Armor x2 | On AA hit, attacker loses 15% AS for 1s | |
| 1175g | 18% AS; 10% Crit Chance; 5% MS |
Brawler’s Gloves; Dagger |
— |
Legendary items
Legendary League of Legends Classic items are the final ones you can build into.
| Item | Cost | Stats | Recipe items | Extra abilities |
|---|---|---|---|---|
| 2560g | 70 AP; 45 MR |
Blasting Wand; Negatron Cloak |
Reduces nearby enemies’ MR by 20 | |
| 2700g | 250 Mana; 60 AP; 10 MP5 |
Tear of the Goddess; Blasting Wand |
Insight grants AP (3% of Mana) & 8 Mana per cast; | |
| 2200g | 40 AP; 10% CDR; 10 MP5 |
Faerie Charm x3; Lucky Pick |
8% MS; heals & shields on an ally grant them 25% AS for 6s | |
| 2300g | 45 Armor; 15% Crit Chance |
Chain Vest; Avarice Blade |
AD (1.5% of max Health) | |
| 2360g | 40 AP; 30 Armor; 10% CDR |
Fiendish Codex; Emblem of Valor |
10 HP5 for allies & minions deal +15% damage; active buffs up nearby siege (health, 40 Armor, 50% AS, 75 Range) & grants gold | |
| 2750g | 450 Health; 55 MR |
Spectre’s Cowl; Ruby Crystal |
Spell Shield for 25s & grants 45 HP5 for 10s after it breaks or takes damage | |
| 3200g | 25 AD; 40% AS; 15% LS |
Bilgewater Cutlass; Dagger X2 |
AA deals 5% current Health damage; Active deals 15% max Health damage & steals 30% MS for 3s | |
| 3100g | 120 AP; 10% CDR |
Needlessly Large Rod; Fiendish Codex |
Deals 15% of enemy’s max Health in AP & increases all AP taken by 20% for 4s | |
| 1100g | 10 HP5; 15 MP5 |
Philosopher’s Stone | 30% CDR on Heal, Clarity, and Clairvoyance; after 3 levels, becomes permanent | |
| 1900g | 25 AD; 20% Crit Chance |
Avarice Blade; Long Sword |
AAs inflict 50% Grievous Wounds for 1.5s | |
| 2000g | 30% AS; 25 Armor; 15% LS |
Madred’s Razors; Recurve Bow |
25% AA chance to deal 500 AP to units & upgrades to Feral Flare after 30 monster kills; grants a Sight Ward | |
| 2610g | 76 MR; 8% MS; 20 HP5 |
Rejuvenation Bead x2; Null-Magic Mantle; Negatron Cloak |
Extra HP5 | |
| 2900g | 95 Armor; 400 Mana; 20% CDR |
Glacial Shroud; Warden’s Mail |
Reduces AS of nearby enemies by 20% | |
| 3300g | 700 Health; 30 AD |
Ruby Crystal; Giant’s Belt; Pickaxe |
AAs slow the target’s MS for 1.5s (40% for Melee and 30% for Ranged) | |
| 2750g | 50 Armor; 40 MR |
Negatron Cloak; Chain Vest |
On Lethal damage, restores 30% max Health & Mana after 4s stasis | |
| 2600g | 30 AD; 40 AP |
Blasting Wand; Pickaxe |
AA & casts grant 4% AS + 4 AP for 8s (8 stacks); +20% AS, 10% LS & Spell Vamp for Health below 50% | |
| 3400g | 65 AP; 45 AD; 12% LS; 20% Spell Vamp |
Hextech Revolver; Bilgewater Cutlass |
3s CDR per AA & cast; active deals AP & slows by 40 for 2s | |
| 3800g | 70 AD; 25% Crit Strike |
B. F. Sword; Pickaxe; Cloak of Agility |
250% Crit instead of 200% | |
| 2250g | 500 Health; 450 Mana; 10% CDR |
Philosopher’s Stone; Catalyst the Protector |
Restores 60 Health + 25 Mana to the lowest-health nearby ally | |
| 1950g | 50% AS; 250 Health |
Recurve Bow; Ruby Crystal |
Every 4th AA deals 125 AP to up to 4 nearby targets | |
| 2300g | 40 AD | Long Sword; Pickaxe |
Ignores 35% of the enemy’s Armor | |
| 1275g | 180 Health | Ruby Crystal | 32 Health per stack (kills grant 2 stacks, assists 1; up to 20) & at 20 stacks, you take 15% less damage | |
| 2900g | 50 AP; 300 Health |
Haunting Guise; Amplifying Tome |
Deals 2% of current HP1 or 3s (x2 against immobilized enemies) | |
| 3000g | 80 AP; 250 Mana; 5% MS |
Sheen; Blasting Wand |
After a cast, the next AA deals extra AP | |
| 2225g | 300 Health; 35 Armor |
Emblem of Valor; Heart of Gold |
15 HP5 for nearby allies; active grants a 5s shield | |
| 3800g | 40 AD; 40% AS; 25 Armor |
Madred’s Razors; Pickaxe; Recurve Bow |
AAs deal 4% max Health AP (120 cap for monsters) | |
| 2035g | 25 AP; 45% AS |
Dagger x2; Amplifying Tome |
AA deal extra AP & reduce MR by 4 for 8s (stacks x7) | |
| 2100g | 250 Mana; 20 AD; 7 MP5 |
Tear of the Goddess; Long Sword |
AD equals 2% of max Mana & attacks grant 4 max Mana (up to 750) | |
| 3200g | 60 AD; 40 MR |
Hexdrinker; Pickaxe |
1 AD per 2% of missing Health (max 35) & a 400 shield for 5s (if Health is below 30%) | |
| 1235g | 20 AP | Amplifying Tome | 8 AP per stack (kills give 2, assists 1; up to 20) & 15% CDR at 20 stacks | |
| 3700g | 60 AD; 45 MR |
Quicksilver Sash; B. F. Sword |
Active removes all debuffs (melee champs get 50% MS for 1s) | |
| 2500g | 40 MR; 7 HP5; 18 MP5 |
Philosopher’s Stone; Chalice of Harmony |
MP1 for 1% of missing Mana; active removes debuffs and heals an ally for 150 & 10% max Health | |
| 2200g | 75 AP; 12 MP5; 20% CDR |
Lucky Pick; Faerie Charm; Fiendish Codex |
AP to enemies below 40% Health applies 50% Grievous Wounds for 4s | |
| 2500g | 65 AP; 50% AS; 20%CR |
Stinger; Fiendish Codex |
— | |
| 2835g | 350 Health; 50 AP; 15 MP5; 15 HP5 |
Ruby Crystal; Philosopher’s Stone; Blasting Wand |
Prevents nearby enemy turrets from attacking for 2.5s | |
| 2800g | 50% AS; 30% Crit Chance; 5% MS |
Cloak of Agility; Zeal; Dagger |
Champion can move through units | |
| 3300g | 120 AP | Needlessly Large Rod; Blasting Wand |
Increases AP by 30% | |
| 3215g | 500 Health; 70 Armor |
Heart of Gold; Warden’s Mail; Cloth Armor |
When hit by AA, the attacker loses 15% AS and 10% MS for 1s; active slows nearby enemies by 35% | |
| 3300g | 75 AD; 12% LS; 15 HP5 |
Tiamat; Vampiric Scepter |
AAs deal 20–60% AD to nearby enemies; active deals 60–100% AD | |
| 2800g | 450 Health; 450 Mana; 60 AP |
Catalyst the Protector; Blasting Wand |
20 Health, Mana & 2 AP per min (up to 10 stacks); leveling restores 150 Health & 200 Mana | |
| 1700g | 380 Health | Sightstone; Heart of Gold |
5 ward charges (max 3 placed for 180s) | |
| 2400g | 70% AS | Dagger x2; Recurve Bow |
AA fire on-hit bolts at 2 nearby enemies | |
| 2950g | 300 Health; 20 Armor; 30 MR |
Null-Magic Mantle; Aegis of the Legion |
10 Armor & 25 MR for nearby allies (increased by 50% for minions) | |
| 2900g | 500 Health; 80 AP |
Blasting Wand; Amplifying Tome; Giant’s Belt |
Spells slow the target’s MS by 35% for 1.5s (AoE & DoT slows by 15%) | |
| 1600g | 45 AP; 4g per 10s |
Lucky Pick; Mana Manipulator |
5 MP5 for nearby allies; active slows nearby enemies by 30% for 4s | |
| 2100g | 250 Health; 10 HP5; 10 MP5; 10% CDR |
Kindlegem; Philosopher’s Stone |
Active grants nearby allies 40% MS for 3s | |
| 2600g | 60 AP; 40 MR; 20% CDR; 15 MP5 |
Fiendish Codex; Chalice of Harmony |
Kills & assists restore Health & Mana; MP1% for every 1% of missing Mana | |
| 2285g | 520 Health | Mana Manipulator; Kindlegem; Ruby Crystal |
10% CDR and 12 MP5 for nearby allies | |
| 2000g | 500 Health; 14 HP5; 7 MP5; 10% CDR |
Spirit Stone; Kindlegem |
30% more damage to monsters; reduces CC duration by 35% | |
| 2000g | 35 AD; 14 HP5 7 MP5; 10% CDR |
Spirit Stone; Long Sword x2 |
30% more damage to monsters; AAs & spells deal extra true damage over 3s | |
| 2000g | 40 AP; 10 MP5; 10% CDR; 20% Spell Vamp |
Spirit Stone; Hextech Revolver |
30% more damage to monsters; 20% CDR for Smite | |
| 2750g | 400 Health; 55 MR; 4 HP5; 20% CDR |
Spectre’s Cowl; Kindlegem |
Increases self-healing, HP5 , LS & Spell Vamp by 20% | |
| 2550g | 250 Health; 20% CDR |
Kindlegem; Vampiric Scepter |
10% LS & 20 AD for nearby allies | |
| 2500g | 40% AS; 20% Crit Strike; 6% MS |
Zeal; Avarice Blade |
Moving & attacking charges it (at 100 charges, next AA chains 100 AP to 4 enemies) | |
| 3000g | 450 Health; 45 Armor |
Chain Vest; Giant’s Belt |
40 AP per s to nearby enemies | |
| 2650g | 450 Health; 45 Armor |
Chain Vest; Giant’s Belt |
40 AP per s to nearby enemies | |
| 2150g | 45% AS (if not on CD) | Recurve Bow; Dagger |
Active grants 100% AS & Crit Chance (for 3s); 50% CDR for champ kills | |
| 1200g | 10 AD | Long Sword | 5 AD per stack (kills give 2, assists 1; up to 20); 15% MS at 20 stacks | |
| 3000g | 200 Health; 50 AD; 10% CDR |
The Brutalizer; Ruby Crystal |
10 Lethality; AD reduces enemy’s Armor by 5% for 4s (stacks x5, up to 25%) | |
| 3200g | 70 AD; 12% LS |
B. F. Sword; Vampiric Scepter |
1 AD (max 30) & 0.2% LS (max 6%) per stack (kills grant 1; up to 30) | |
| 2200g | 100 Armor | Cloth Armor; Chain Vest |
Returns 30% of AA damage taken as AP | |
| 3628g | 30 AD; 30 AP;30% AS 10% Crit Chance; 8% MS; 250 Health; 200 Mana |
Zeal; Sheen; Phage |
20 MS for AA & 60 MS for kills; after a cast, next AA deals 200% base AD | |
| 1900g | 45 AP; 40 MR; 6% MS |
Lucky Pick; Null-Magic Mantle |
Summons 2 ghosts that reveal & slow the nearest enemies by 40% for 2.5s | |
| 2295g | 70 AP | Blasting Wand; Amplifying Tome |
AP ignores 35% of target’s MR | |
| 3000g | 920 Health; 10 HP5 |
Giant’s Belt; Heart of Gold; Rejuvenation Bead |
Permanent 3.5 Health & 0.1 HP5 per stack (1 per unit kill & 10 per takedown) | |
| 2550g | 50 AP | Lucky Pick; Hextech Revolver |
30 AP & 20% Spell Vamp for nearby allies | |
| 2150g | 40% AS; 25 MR |
Recurve Bow; Null-Magic Mantle |
AA deal 42 AP & grant 5 MR for 5s (stacks x4) | |
| 2000g | 30% AS; 25 Armor; 15% LS |
Madred’s Razors; Recurve Bow |
25% chance to deal an extra 500 AP to units with AA; active places Sight Ward | |
| 2700g | 30 AD; 15% Crit Chance; 10% CDR |
Avarice Blade; The Brutalizer |
20 Lethality; active grants 20% MS & 40% AS for 6s melee or 4s ranged champs | |
| 2850g | 25 AD; 50% AS; 10% MS; 10% CDR |
Stinger; Pickaxe |
Reduces the duration of debuffs by 35% | |
| 3260g | 120 AP; 50 Armor |
Seeker’s Armguard; Needlessly Large Rod |
Active makes the champ immune for 2.5s, but unable to act | |
| 3250g | 30 AP; 500 Mana; 70 Armor; 10% CDR |
Sheen; Glacial Shroud |
After a cast, the next AA deals 125% of base AD and slows by 30% for 2s |
Insight (or Summoner’s Insight) is the first button in the utility Mastery tree in LoL Classic.
Removed items that return in League of Legends Classic
Even 51 removed items from League of Legends return in Classic mode.
Boots: Boots of Speed, Boots of Mobility
Consumables: Mana Potion, Vision Ward, Elixir of Agility, Elixir of Brilliance, Crystalline Flask, Elixir of Fortitude, Oracle’s Elixir.
Basic items: Brawler’s Gloves, Hunter’s Machete.
Epic items: Avarice Blade, Bilgewater Cutlass, Catalyst the Protector, Chalice of Harmony, Emblem of Valor, Glacial Shroud, Heart of Gold, Hextech Revolver, Madred’s Razors, Mana Manipulator, Philosopher’s Stone, Sightstone, Spirit Stone, Stinger.
Legendary items: Abyssal Scepter, Atma’s Impaler, Banner of Command, Deathfire Grasp, Feral Flare, Frozen Mallet, Ionic Spark, Leviathan, Madred’s Bloodrazor, Malady, Mikael’s Crucible, Ohmwrecker, Ruby Sightstone, Runic Bulwark, Shard of True Ice, Shurelya’s Reverie, Soul Shroud, Spirit of the Ancient Golem, Spirit of the Elder Lizard, Spirit of the Spectral Wraith, Stark’s Fervor, Sunfire Cape, Sword of the Occult, Twin Shadows, Will of the Ancients, Wriggle’s Lantern.
Building items in League of Legends Classic
One thing many players get wrong is that you need to build items not solely for a champ (of course it matters too), but based on the enemy team as well. Usually, summoner builds consist of:
- Starter items (that eventually get replaced)
- 2-3 core items (based on the champ pick)
- Boots
- 2-3 situational items
Though there are exceptions, such as the Jungler keeping their jungle item and Support reserving a slot for utilities. Counter-building is used for those 2-3 situational items.
How to counter-build items in League of Legends Classic?
There’s no need to build against all five enemies equally, and don’t judge only by team composition. If four enemies deal AD but the only fed player is an AP mage, building MR will help more.
Just don’t forget that it might help to counter this champ by building MR in the short term, but if the game moves into the late game, others will catch up, so you will have to adjust your build.
- Find the enemy causing you the most trouble.
- Check what kind of stats that enemy is building.
- Buy items that deal with them.
But sometimes damage isn’t the biggest issue. If Amumu stuns you, another champion follows up with more CC, and you die without being able to move, buying Armor or MR won’t solve anything.
You also don’t always need to finish an expensive item immediately. Buying a cheaper component, such as Null-Magic Mantle, can already make a noticeable difference.
NOTE: For complete beginners who have no idea what items to build, even based on champs, use U.GG, OP.GG or Mobalytics, which provide this type of information.
| Enemy build | Counter with | Item example |
|---|---|---|
| AD | Armor | Frozen Heart |
| AP | MR | Banshee’s Veil |
| CC | Tenacity Spell Shield, CC removal | Mercury’s Tread |
| Armor | Armor Pen | Last Whisper |
| MR | MP | Void Staff |
| Healing | Grievous Wounds | Morellonomicon |
| Burst Damage | Shields, LS | Maw of Malmortius |
| Mobility | Slows | Frozen mallet |
| Health (tanky) | % Health damage | Blade of the Ruined King |
Check the LoL glossary for definitions.
Offensive counter-building with League of Legends Classic items
Counter-building also works offensively. Buying more AD eventually becomes less efficient if the enemy started counter-building with Armor. In those scenarios, Armor Pen comes into play.
For AP Classic champs, it’s the same. Once enemies start purchasing MR, counter with Magic Pen.
Nevertheless, pay attention to how effective the enemy’s MR and Armor are. If it doesn’t raise any issues yet, keep building AD and AP for a while, but plan accordingly for the near future.
- Armor Pen against lots of Armor
- Magic Pen against lots of MR
How to counter tanky enemies?
Tanky enemies with lots of Health don’t necessarily require purchasing Magic Pen. Armor Pen counters Armor, while Magic Pen counters MR. Neither directly counters a massive Health bar. If an enemy has mostly stacked Health, look for items that deal damage based on the target’s Health.
- % Health damage against lots of Health
Should you build items differently when ahead or behind?
Yes, counter-building also depends on your own position in the match, not only the enemy’s. A 5/0 and a 0/5 ADC need different items. If you are ahead, farming well, and winning fights, you can continue buying offensive items. On the other hand, if you are behind and keep dying in fights, building only offensive items will most likely make it worse.
And most importantly, keep checking enemy builds throughout the match. A perfect item against the enemy at 10 minutes may no longer be the item you need at 30 minutes.
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