League of Legends Classic Runes and Masteries Guide

Summary

A full Rune page in LoL Classic unlocks at level 9 and consists of 9 Marks, 9 Seals, 9 Glyphs, and 3 Quintessences. Meanwhile, for Masteries, you get 30 points to spread across offense, defense, and utility trees with 6 rows each. You need to spend 4 Mastery points in each to unlock the next one. The perfect Mastery and Rune builds are the ones that fit your champion and role best.

League of Legends Classic Runes and Masteries The old Runes and Masteries return in League of Legends Classic. They were removed in 2017, but summoners can experience them once again. Runes unlock at Classic level 4, while Masteries start at level 3, and both can change your champion’s stats before the game even begins.

Let’s get into more details on League of Legends Classic Runes and Masteries below.

League Classic Masteries: pages, points, and trees

Masteries in Classic are somewhat similar to the Runes in normal LoL. You unlock them at Classic level 3, and you can buff the champ you intend to pick with them (if you spend the points wisely).

League of Legends Classic Offense, Defense and Utility Mastery trees

You have a total of 30 Mastery points, which can be spread across 3 trees with 6 rows in each:

  • Offense (Summoner’s Wrath) tree 
  • Defense (Summoner’s Resolve) tree
  • Utility (Summoner’s Insight) tree

Summoner’s Wrath, Resolve, and Insight are the names of the first buttons on the tree.  Commonly, players put 21 points in one tree and the remaining 9 in the other. Additionally, summoners can get bonus effects on some spells in Classic LoL with Masteries. The same goes for a few Classic items.

NOTE: If you’re having trouble with abbreviations in the following table, check our LoL glossary.

Offense Mastery tree

Offense (Summoner’s Wrath) tree increases damage with AD, AP, and Penetration bonuses.

Mastery Rank Effect Points
League of Legends Classic Mastery Summoner's Wrath Summoner’s Wrath 1 Boosts Exhaust, Ignite, Ghost, Surge, Rally, and Promote —
League of Legends Classic Mastery FuryFury 4 Grants +1% AS per rank —
League of Legends Classic Mastery SorcerySorcery 4 Grants +1% CDR per rank —
League of Legends Classic Mastery ButcherButcher 2 AAs deal 2/4 bonus damage to minions and monsters —
League of Legends Classic Mastery DeadlinessDeadliness 4 Grants +0.166/0.333/0.498/0.664 AD per level 4
League of Legends Classic Mastery BlastBlast 4 Grants +0.25/0.5/0.75/1 AP per level 4
League of Legends Classic Mastery DestructionDestruction 1 Increases damage to turrets by 5% 4
League of Legends Classic Mastery HavocHavoc 3 Increases damage dealt by 0.67%/1.33%/2% 8
League of Legends Classic Mastery Weapon ExpertiseWeapon Expertise 1 Grants +8% Armor Pen 8
(4 Deadliness)
League of Legends Classic Mastery Arcane KnowledgeArcane Knowledge 1 Grants +8% Magic Pen 8
(4 Blast)
League of Legends Classic Mastery LethalityLethality 2 Grants +2.5%/5% Crit Strike (5%/10% for melee) 12
League of Legends Classic Mastery Brute ForceBrute Force 2 Grants +1.5/3 AD 12
League of Legends Classic Mastery Mental ForceMental Force 3 Grants +2/4/6 AP 12
League of Legends Classic Mastery SpellswordSpellsword 1 Deals 5% of AP as Magic Damage on AAs 12
League of Legends Classic Mastery FrenzyFrenzy 1 Grants 10% AS for 2s after landing a critical hit 16
(2 Lethality)
League of Legends Classic Mastery SunderSunder 3 +2/4/6 Lethality 16
League of Legends Classic Mastery ArchmageArchmage 4 Increases AP by 1.25%/2.5%/3.75%/5% 16
League of Legends Classic Mastery ExecutionerExecutioner 1 Increases damage by 5% to targets below 50% Health 20

Purple points show which Mastery you must invest in first to unlock it.

Defense Mastery tree

Defense (Summoner’s Resolve) tree improves survivability with extra Health, Armor, and MR.

Mastery Rank Effect Required points
League of Legends Classic Mastery Summoner's ResolveSummoner’s Resolve 1 Boosts Cleanse, Heal, Smite, Barrier, and Fortify —
League of Legends Classic Mastery PerseverancePerseverance 3 Grants up to +2/4/6 HP5 based on missing Health —
League of Legends Classic Mastery DurabilityDurability 4 Grants +1.5/3/4.5/6 Health per level —
League of Legends Classic Mastery Tough SkinTough Skin 2 Reduces damage taken from monsters by 1/2 —
League of Legends Classic Mastery HardinessHardiness 3 Grants +2/4/6 Armor 4
League of Legends Classic Mastery ResistanceResistance 3 Grants +2/4/6 MR 4
League of Legends Classic Mastery Bladed ArmorBladed Armor 1 Deals 6 damage to any enemy monster that attacks you 4
(2 Tough Skin)
League of Legends Classic Mastery UnyieldingUnyielding 2 Reduces damage taken from enemy champions by 1/2 8
League of Legends Classic Mastery RelentlessRelentless 2 Reduces the effectiveness of slows by 7.5%/15% 8
League of Legends Classic Mastery Veteran's ScarsVeteran’s Scars 1 Grants +30 Health 8
(4 Durability)
League of Legends Classic Mastery SafeguardSafeguard 1 Reduces damage taken from turrets by 5% 8
League of Legends Classic Mastery BlockBlock 1 Reduces damage taken from champion AAs by 3 12
(2 Unyielding)
League of Legends Classic Mastery TenaciousTenacious 3 Reduces the duration of CC effects by 5%/10%/15% 12
League of Legends Classic Mastery JuggernautJuggernaut 3 Increases maximum Health by 1.5%/2.75%/4% 12
League of Legends Classic Mastery DefenderDefender 1 Grants +1 Armor and MR per nearby enemy champion 16
Legendary Armor Mastery in LoL ClassicLegendary Armor 3 Increases bonus Armor and MR by 2%/4%/6% 16
League of Legends Classic Mastery Good HandsGood Hands 1 Reduces time spent dead by 10% 16
League of Legends Classic Mastery Reinforced ArmorReinforced Armor 1 Reduces damage taken from critical strikes by 10% 16
League of Legends Classic Mastery Honor GuardHonor Guard 1 Reduces damage taken from all sources by 3% 20

Utility Mastery tree

Utility (Summoner’s Insight) tree helps with Mana Regen, gold, cooldowns, XP, and wards.

Mastery Rank Effect Required points
Summoner's Insight Mastery in LoL ClassicSummoner’s Insight 1 Boosts Teleport, Flash, Clarity, Revive, and Clairvoyance —
Wanderer Mastery in LoL ClassicWanderer 3 Increases MS by +0.66%/1.33%/2% when out of combat —
Meditation Mastery in LoL ClassicMeditation 3 Grants +1/2/3 MP5 —
Improved Recall Mastery in LoL ClassicImproved Recall 1 Reduces Recall cast time by 1s —
Scout Mastery in LoL ClassicScout 1 Wards gain 25% vision range for 3s after placement 4
Mastermind Mastery in LoL ClassicMastermind 3 Reduces summoner spell cooldowns by 4%/7%/10% 4
Expanded Mind Mastery in LoL ClassicExpanded Mind 3 Grants +4/7/10 Mana per level 4
Artificer Mastery in LoL ClassicArtificer 2 Reduces the cooldown of activated items by 7.5%/15% 4
Greed Mastery in LoL ClassicGreed 4 Grants additional +0.5/1/1.5/2 gold every 10s 8
Runic Affinity Mastery in LoL ClassicRunic Affinity 1 Increases the duration of neutral monster buff by 20% 8
Vampirism Mastery in LoL ClassicVampirism 3 Grants +1%/2%/3% LS and Spell Vamp 8
Biscuiteer Mastery in LoL ClassicBiscuiteer 1 Start the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10s 8
Wealth Mastery in LoL ClassicWealth 2 Increases starting gold by 40/75 12
(4 Greed)
Awareness Mastery in LoL ClassicAwareness 4 Increases XP earned by 1.25%/2.5%/3.75%/5% 12
Strength of Spirit Mastery in LoL ClassicStrength of Spirit 3 Grants up to +1/2/3 HP5 for each 400 Mana 12
Explorer in LoL ClassicExplorer 1 Start the game with an Explorer’s Ward 12
(1 Biscuiteer)
Pickpocket Mastery in LoL ClassicPickpocket 1 Grants 5 gold (melee) or 3 gold (ranged) each time you AA an enemy champion (5s CD) 16
Intelligence Mastery in LoL ClassicIntelligence 3 Grants +2%/4%/6% CDR 16
Nimble Mastery in LoL ClassicNimble 1 Grants +3% increased MS 20

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Classic Runes: Marks, Seals, Glyphs, and Quintessences

Runes are the true Classic League of Legends experience. They have the same purpose as in modern LoL, but look and work completely differently.

There are four types of Runes unlocked at specific Classic levels:

  • Mark Rune slot requires the 4th Classic level and has an equip limit of 9.
  • Seal Rune slot requires the 6th Classic level and has an equip limit of 9.
  • Glyph Rune slot requires the 7th Classic level and has an equip limit of 9.
  • Quintessence Rune slot requires the 8th Classic level and has an equip limit of 3.

Players can obtain Rune marks only by purchasing them in the Classic Rune shop.

League of Legends Classic Rune page with Mark, Seal, Glyph and Quintessence slots

Everyone starts with 3 Rune pages, but you can buy additional ones for 1500 IP (years ago it cost 6300 IP, so it’s much cheaper now) or get 3 more by reaching levels 13, 17, and 20 in the Classic Pass. You then fill the slots of those pages with the Runes you own.

Each League of Legends Classic Rune grants unique stats in a match, and prices also vary.

League of Legends Classic Quintessence Runes

You unlock Golden Quints (short for Quintessence) last, and you can have only three on your Rune page. Besides boosting regular stats, they’re also the only ones that can help with XP.

Rune Price Benefit
Quintessence of Cooldown ReductionQuintessence of CDR 1000 IP 2.5% CDR
Quintessence of EnergyQuintessence of Energy 1000 IP +6 Energy
Quintessence of Energy Regeneration per 5sQuintessence of EP5 1000 IP +1.8 EP5
Quintessence of ManaQuintessence of Mana 1000 IP +38 Mana
Quintessence of Health Regeneration per 5sQuintessence of HP5 1000 IP +3 HP5
Quintessence of Attack DamageQuintessence of AD 1000 IP +2.25 AD
Quintessence of Attack SpeedQuintessence of AS 1000 IP +4.5% AS
Quintessence of Critical DamageQuintessence of Crit 1000 IP +4.5% Crit
Quintessence of HealthQuintessence of Health 1000 IP +26 Health
Quintessence of ArmorQuintessence of Armor 1000 IP +4.3 Armor
Quintessence of Movement SpeedQuintessence of MS 1000 IP +1.5% MS
Quintessence of GoldQuintessence of Gold 1000 IP +1 gold per 10s
Quintessence of ExperienceQuintessence of XP 1000 IP +2% XP gained
Quintessence of Percent HealthQuintessence of %HP 1000 IP +1.5% %HP
Quintessence of Spell VampQuintessence of Spell Vamp 1000 IP +2% Spell Vamp
Quintessence of Life StealQuintessence of LS 1000 IP +1.5% LS

League of Legends Classic Glyph Runes

The Blue Glyphs mainly help with AP, CDR, and MR.

Rune Price Benefit
Minor Glyph of Mana Regeneration per 5sMinor Glyph of MP5 500 IP +0.33 MP5
Minor Glyph of Attack SpeedMinor Glyph of AS 500 IP +0.8% AS
Minor Glyph of Critical DamageMinor Glyph of Crit 500 IP +0.7% Crit
Minor Glyph of HealthMinor Glyph of Health 500 IP +3 Health
Minor Glyph of ArmorMinor Glyph of Armor 500 IP +0.8 Armor
Glyph of EnergyGlyph of Energy 500 IP +2.3 Energy
Glyph of Scaling Magic ResistGlyph of Scaling MR  500 IP +0.2 MR per level (+3.6 at 18)
Glyph of Cooldown ReductionGlyph of CDR 500 IP 0.83% CDR
Glyph of Scaling Cooldown ReductionGlyph of Scaling CDR 500 IP 0.1% CDR per level (1.8% at 18)
Glyph of Ability PowerGlyph of AP 500 IP +1.2 AP
Glyph of Scaling Ability PowerGlyph of Scaling AP 500 IP +0.2 AP per level (+3.6 at 18)
Glyph of ManaGlyph of Mana 500 IP +12 Mana

League of Legends Classic Mark Runes

Red Mark Runes mostly boost Physical Damage dealt and Magic Penetration.

Rune Price Benefit
Minor Mark of Ability PowerMinor Mark of AP 500 IP +0.7 AP
Minor Mark of HealthMinor Mark of Health 500 IP +3 Health
Minor Mark of ArmorMinor Mark of Armor 500 IP +0.8 Armor
Minor Mark of Cooldown ReductionMinor Mark of CDR 500 IP 0.3% CDR
Mark of Attack DamageMark of AD 500 IP +1 AD
Mark of Scaling Attack DamageMark of Scaling AD 500 IP +0.15 AD per level (+2.7 at 18)
Mark of Attack SpeedMark of AS 500 IP +1.7% AS
Mark of Critical DamageMark of Crit 500 IP +2% Crit
Mark of Critical ChanceMark of Crit Chance 500 IP +1% Crit Chance
Mark of LethalityMark of Lethality 500 IP +1.25 Lethality

League of Legends Classic Seal Runes

The Yellow Seals in LoL Classic are best for increasing a champion’s Armor, Health, and Mana Regen.

Rune Price Benefit
Minor Seal of Attack SpeedMinor Seal of AS 500 IP +0.8% AS
Minor Seal of Critical DamageMinor Seal of Crit 500 IP +0.7% Crit
Minor Seal of Critical ChanceMinor Seal of Crit Chance 500 IP +0.45% Crit Chance
Minor Seal of Magic ResistMinor Seal of MR 500 IP +0.75 MR
Seal of Energy Regeneration per 5sSeal of EP5 500 IP +0.7 EP5
Seal of HealthSeal of Health 500 IP +8 Health
Seal of Scaling HealthSeal of Scaling Health 500 IP +1.3 Health per level (+23.4 at 18)
Seal of Scaling ArmorSeal of Scaling Armor 500 IP +0.17 Armor per level (+3.06 at 18)
Seal of Health Regeneration per 5sSeal of HP5 500 IP +0.5 HP5
Seal of Mana Regeneration per 5sSeal of MP5 500 IP +0.4 MP5
Seal of GoldSeal of Gold 500 IP +0.25 gol per 10s

League of Legends Classic Runes vs Masteries

Runes and Masteries in League of Legends Classic both strengthen your champion stats before a match. However, Runes increase a champion’s stats such as AD, AP, Armor, MR, AS, and Health, while Masteries grant stats and special effects through the offense, defense, and utility trees.

A full Rune page contains 9 Marks, 9 Seals, 9 Glyphs, and 3 Quintessences, and you need to own the Runes to equip them. For Masteries, you get 30 points and can freely redistribute them between pages, with builds such as 21/9/0 showing how many points go into each tree. 

Also, unlike Runes, you don’t need to purchase Masteries with IP. They unlock at level 3, and that’s it.

What are the best League of Legends Classic Runes?

There’s no such thing as the best Rune. It all comes down to the strengths and weaknesses of the Classic champion you pick. Runes either fill those gaps or make the champ even more OP.

Moreover, you don’t need 30 different Runes. Instead, fill each row with the same type of Runes (unless you’re trying a really complex advanced-player strategy). The easiest way to choose them is: 

  • Marks equal the damage you’ll deal with your champion. AD Marks are meant for AD champs, while Magic Pen ones are for AP champs.
  • Seals protect your champion from incoming Physical Damage. Armor is the safest choice here for beginners, as AAs, minions, and some lane opponents will almost surely deal Physical Damage.
  • Glyphs protect your champion from incoming Magic Damage. Magic Resist is the way to go for these Runes, especially in lanes, where you’re very likely to deal with AP enemy champions.
  • Quints are the most useful extra stats. Therefore, AD champs take AD Quints, while AP champs take AP ones. However, champions lacking in mobility might take MS Quints.

How to choose League of Legends Classic Masteries?

First, put 4 points in the first row of a Mastery tree to unlock the second row, then repeat this point-spreading through the following rows. To reach the last row, you need to put 20 points in that tree, and the further you go, the better the bonus effects. But that’s the easy part of building Masteries.

Now, let’s get into the hard stuff of how to spend Mastery points wisely.

You should choose the main Mastery tree based on what your champion needs the most or lacks.

The easiest method is to start with 21 points in the tree that best fits your champ, then spread the remaining 9 points to fix what your champion lacks most in matches. The most common line-up is:

  • Offense for ADCs and AP mages
  • Utility for Supports
  • Defense for Tanks and Junglers

Although don’t forget to spend leftover points on Masteries that improve the spells you’ll use.

NOTE: If the Mastery trees and Runes are still way too hard to get the hang of, check U.GG, OP.GG, and Mobalytics websites. They show Mastery and Rune builds for each LoL classic champion.

Here’s a little bit more detailed brief for the most commonly used Masteries by champion role:

Mastery trees Most used by Why
21/9/0 Assassins, Fighters, Marksmen Damage + survivability
21/0/9 Mages, Assassins Damage + MS/CDR/Penetration
9/21/0 Tanks, Fighters Survivability + damage
0/21/9 Tanks, Supports Survivability + MS/CDR/Regen
9/0/21 Supports, Mages Gold + MS/CDR + damage
0/9/21 Supports, Tanks Gold + MS/CDR + survivability

The first number is offense, the second is defense, and the last is the utility tree.

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